#include "meta.h" #include "../coding/coding.h" /* 2DX9 - from Konami arcade games [beatmaniaIIDX16: EMPRESS (AC), BeatStream (AC), REFLEC BEAT (AC)] */ VGMSTREAM * init_vgmstream_2dx9(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag; /* checks */ if (!check_extensions(streamFile, "2dx9")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x32445839) /* 2DX9 */ goto fail; if (read_32bitBE(0x18,streamFile) != 0x52494646) /* RIFF */ goto fail; if (read_32bitBE(0x20,streamFile) != 0x57415645) /* WAVE */ goto fail; if (read_32bitBE(0x24,streamFile) != 0x666D7420) /* fmt */ goto fail; if (read_32bitBE(0x6a,streamFile) != 0x64617461) /* data */ goto fail; /* IIDX 13 has a false flag for looping files. Konami, pls. */ loop_flag = (read_16bitLE(0x0e,streamFile) > -1); channel_count = read_16bitLE(0x2e,streamFile); start_offset = 0x72; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_2DX9; vgmstream->sample_rate = read_32bitLE(0x30,streamFile); vgmstream->num_samples = read_32bitLE(0x66,streamFile); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = read_16bitLE(0x38,streamFile); if (!msadpcm_check_coefs(streamFile, 0x40)) goto fail; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }