// // InputNode.m // Cog // // Created by Vincent Spader on 8/2/05. // Copyright 2005 Vincent Spader. All rights reserved. // #import "InputNode.h" #import "BufferChain.h" #import "Plugin.h" #import "CoreAudioUtils.h" #import "AudioPlayer.h" #import "OutputNode.h" #import "Logging.h" @implementation InputNode @synthesize exitAtTheEndOfTheStream; - (id)initWithController:(id)c previous:(id)p { self = [super initWithController:c previous:p]; if (self) { exitAtTheEndOfTheStream = [[Semaphore alloc] init]; } return self; } - (BOOL)openWithSource:(id)source { decoder = [AudioDecoder audioDecoderForSource:source]; if (decoder == nil) return NO; [self registerObservers]; if (![decoder open:source]) { ALog(@"Couldn't open decoder..."); return NO; } NSDictionary *properties = [decoder properties]; int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue]; int channels = [[properties objectForKey:@"channels"] intValue]; bytesPerFrame = ((bitsPerSample + 7) / 8) * channels; nodeFormat = propertiesToASBD(properties); nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"]; shouldContinue = YES; shouldSeek = NO; return YES; } - (BOOL)openWithDecoder:(id) d { DLog(@"Opening with old decoder: %@", d); decoder = d; NSDictionary *properties = [decoder properties]; int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue]; int channels = [[properties objectForKey:@"channels"] intValue]; bytesPerFrame = ((bitsPerSample + 7) / 8) * channels; nodeFormat = propertiesToASBD(properties); nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"]; [self registerObservers]; shouldContinue = YES; shouldSeek = NO; DLog(@"DONES: %@", decoder); return YES; } - (void)registerObservers { DLog(@"REGISTERING OBSERVERS"); [decoder addObserver:self forKeyPath:@"properties" options:(NSKeyValueObservingOptionNew) context:NULL]; [decoder addObserver:self forKeyPath:@"metadata" options:(NSKeyValueObservingOptionNew) context:NULL]; observersAdded = YES; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { DLog(@"SOMETHING CHANGED!"); if ([keyPath isEqual:@"properties"]) { DLog(@"Input format changed"); // Converter may need resetting, it'll do that when it reaches the new chunks NSDictionary * properties = [decoder properties]; nodeFormat = propertiesToASBD(properties); nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"]; } else if ([keyPath isEqual:@"metadata"]) { //Inform something of metadata change } } - (void)process { int amountInBuffer = 0; void *inputBuffer = malloc(CHUNK_SIZE); BOOL shouldClose = YES; BOOL seekError = NO; while ([self shouldContinue] == YES && [self endOfStream] == NO) { if (shouldSeek == YES) { ConverterNode *converter = [[[controller controller] bufferChain] converter]; DLog(@"SEEKING! Resetting Buffer"); amountInBuffer = 0; // This resets the converter's buffer [self resetBuffer]; [converter resetBuffer]; [converter inputFormatDidChange:[[[controller controller] bufferChain] inputFormat]]; DLog(@"Reset buffer!"); DLog(@"SEEKING!"); seekError = [decoder seek:seekFrame] < 0; shouldSeek = NO; DLog(@"Seeked! Resetting Buffer"); initialBufferFilled = NO; } if (amountInBuffer < CHUNK_SIZE) { int framesToRead = (CHUNK_SIZE - amountInBuffer)/bytesPerFrame; int framesRead = [decoder readAudio:((char *)inputBuffer) + amountInBuffer frames:framesToRead]; if (framesRead > 0 && !seekError) { amountInBuffer += (framesRead * bytesPerFrame); [self writeData:inputBuffer amount:amountInBuffer]; amountInBuffer = 0; } else { if (initialBufferFilled == NO) { [controller initialBufferFilled:self]; } DLog(@"End of stream? %@", [self properties]); endOfStream = YES; shouldClose = [controller endOfInputReached]; //Lets us know if we should keep going or not (occassionally, for track changes within a file) DLog(@"closing? is %i", shouldClose); // wait before exiting, as we might still get seeking request DLog("InputNode: Before wait") [exitAtTheEndOfTheStream waitIndefinitely]; DLog("InputNode: After wait, should seek = %d", shouldSeek) if (shouldSeek) { endOfStream = NO; shouldClose = NO; continue; } else { break; } } } } if (shouldClose) [decoder close]; free(inputBuffer); [exitAtTheEndOfTheStream signal]; DLog("Input node thread stopping"); } - (void)seek:(long)frame { seekFrame = frame; shouldSeek = YES; DLog(@"Should seek!"); [semaphore signal]; if (endOfStream) { [exitAtTheEndOfTheStream signal]; } } - (BOOL)setTrack:(NSURL *)track { if ([decoder respondsToSelector:@selector(setTrack:)] && [decoder setTrack:track]) { DLog(@"SET TRACK!"); return YES; } return NO; } - (void)removeObservers { if (observersAdded) { [decoder removeObserver:self forKeyPath:@"properties"]; [decoder removeObserver:self forKeyPath:@"metadata"]; observersAdded = NO; } } - (void)setShouldContinue:(BOOL)s { [super setShouldContinue:s]; if (!s) [self removeObservers]; } - (void)dealloc { DLog(@"Input Node dealloc"); [self removeObservers]; } - (NSDictionary *) properties { return [decoder properties]; } - (id) decoder { return decoder; } - (double) secondsBuffered { return [buffer listDuration]; } @end