// // InputNode.m // Cog // // Created by Vincent Spader on 8/2/05. // Copyright 2005 Vincent Spader. All rights reserved. // #import "InputNode.h" #import "BufferChain.h" #import "Plugin.h" #import "CoreAudioUtils.h" @implementation InputNode - (BOOL)openWithSource:(id)source { decoder = [AudioDecoder audioDecoderForSource:source]; [decoder retain]; if (decoder == nil) return NO; [self registerObservers]; if (![decoder open:source]) { NSLog(@"Couldn't open decoder..."); return NO; } NSDictionary *properties = [decoder properties]; int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue]; int channels = [[properties objectForKey:@"channels"] intValue]; bytesPerFrame = (bitsPerSample/8) * channels; shouldContinue = YES; shouldSeek = NO; return YES; } - (BOOL)openWithDecoder:(id) d { NSLog(@"Opening with old decoder: %@", d); decoder = d; [decoder retain]; [self registerObservers]; shouldContinue = YES; shouldSeek = NO; NSLog(@"DONES: %@", decoder); return YES; } - (void)registerObservers { NSLog(@"REGISTERING OBSERVERS"); [decoder addObserver:self forKeyPath:@"properties" options:(NSKeyValueObservingOptionNew) context:NULL]; [decoder addObserver:self forKeyPath:@"metadata" options:(NSKeyValueObservingOptionNew) context:NULL]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"SOMETHING CHANGED!"); if ([keyPath isEqual:@"properties"]) { //Setup converter! //Inform something of properties change //Disable support until it is properly implimented. //[controller inputFormatDidChange: propertiesToASBD([decoder properties])]; } else if ([keyPath isEqual:@"metadata"]) { //Inform something of metadata change } } - (void)process { int amountInBuffer = 0; void *inputBuffer = malloc(CHUNK_SIZE); BOOL shouldClose = YES; while ([self shouldContinue] == YES && [self endOfStream] == NO) { if (shouldSeek == YES) { NSLog(@"SEEKING!"); [decoder seek:seekFrame]; shouldSeek = NO; NSLog(@"Seeked! Resetting Buffer"); [self resetBuffer]; NSLog(@"Reset buffer!"); initialBufferFilled = NO; } if (amountInBuffer < CHUNK_SIZE) { int framesToRead = (CHUNK_SIZE - amountInBuffer)/bytesPerFrame; int framesRead = [decoder readAudio:((char *)inputBuffer) + amountInBuffer frames:framesToRead]; amountInBuffer += (framesRead * bytesPerFrame); if (framesRead <= 0) { if (initialBufferFilled == NO) { [controller initialBufferFilled:self]; } NSLog(@"End of stream? %@", [self properties]); endOfStream = YES; shouldClose = [controller endOfInputReached]; //Lets us know if we should keep going or not (occassionally, for track changes within a file) NSLog(@"closing? is %i", shouldClose); break; } [self writeData:inputBuffer amount:amountInBuffer]; amountInBuffer = 0; } } if (shouldClose) [decoder close]; free(inputBuffer); } - (void)seek:(long)frame { seekFrame = frame; shouldSeek = YES; NSLog(@"Should seek!"); [semaphore signal]; } - (BOOL)setTrack:(NSURL *)track { if ([decoder respondsToSelector:@selector(setTrack:)] && [decoder setTrack:track]) { NSLog(@"SET TRACK!"); return YES; } return NO; } - (void)dealloc { NSLog(@"Input Node dealloc"); [decoder removeObserver:self forKeyPath:@"properties"]; [decoder removeObserver:self forKeyPath:@"metadata"]; [decoder release]; [super dealloc]; } - (NSDictionary *) properties { return [decoder properties]; } - (id) decoder { return decoder; } @end