// Common interface to game music file emulators // Game_Music_Emu $vers #ifndef MUSIC_EMU_H #define MUSIC_EMU_H #include "Gme_File.h" #include "Track_Filter.h" #include "blargg_errors.h" class Multi_Buffer; struct gme_t : public Gme_File, private Track_Filter::callbacks_t { public: // Sets output sample rate. Must be called only once before loading file. blargg_err_t set_sample_rate( int sample_rate ); // Sample rate sound is generated at int sample_rate() const; // File loading // See Gme_Loader.h // Basic playback // Starts a track, where 0 is the first track. Also clears warning string. blargg_err_t start_track( int ); // Generates 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. typedef short sample_t; blargg_err_t play( int count, sample_t* buf ); // Track information // See Gme_File.h // Index of current track or -1 if one hasn't been started int current_track() const; // Info for currently playing track using Gme_File::track_info; blargg_err_t track_info( track_info_t* out ) const; struct Hash_Function { virtual void hash_( byte const* data, size_t size ) BLARGG_PURE( ; ) }; virtual blargg_err_t hash_( Hash_Function& ) const BLARGG_PURE( ; ) // Track status/control // Number of milliseconds played since beginning of track (1000 per second) int tell() const; // Seeks to new time in track. Seeking backwards or far forward can take a while. blargg_err_t seek( int msec ); // Skips n samples blargg_err_t skip( int n ); // True if a track has reached its end bool track_ended() const; // Sets start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time must be set after track has been started, and can be changed // at any time. void set_fade( int start_msec, int length_msec = 8000 ); // Disables automatic end-of-track detection and skipping of silence at beginning void ignore_silence( bool disable = true ); // Voices // Number of voices used by currently loaded file int voice_count() const; // Name of voice i, from 0 to voice_count()-1 const char* voice_name( int i ) const; // Mutes/unmutes voice i, where voice 0 is first voice void mute_voice( int index, bool mute = true ); // Sets muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void mute_voices( int mask ); // Sound customization // Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void set_tempo( double ); // Changes overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). void set_gain( double ); // Requests use of custom multichannel buffer. Only supported by "classic" emulators; // on others this has no effect. Should be called only once *before* set_sample_rate(). virtual void set_buffer( class Multi_Buffer* ) { } // Sound equalization (treble/bass) // Frequency equalizer parameters (see gme.txt) // See gme.h for definition of struct gme_equalizer_t. typedef gme_equalizer_t equalizer_t; // Current frequency equalizater parameters equalizer_t const& equalizer() const; // Sets frequency equalizer parameters void set_equalizer( equalizer_t const& ); // Equalizer preset for a TV speaker static equalizer_t const tv_eq; // Derived interface protected: // Cause any further generated samples to be silence, instead of calling play_() void set_track_ended() { track_filter.set_track_ended(); } // If more than secs of silence are encountered, track is ended void set_max_initial_silence( int secs ) { tfilter.max_initial = secs; } // Sets rate emulator is run at when scanning ahead for silence. 1=100%, 2=200% etc. void set_silence_lookahead( int rate ) { tfilter.lookahead = rate; } // Sets number of voices void set_voice_count( int n ) { voice_count_ = n; } // Sets names of voices void set_voice_names( const char* const names [] ); // Current gain double gain() const { return gain_; } // Current tempo double tempo() const { return tempo_; } // Re-applies muting mask using mute_voices_() void remute_voices(); // Overrides should do the indicated task // Set sample rate as close as possible to sample_rate, then call // Music_Emu::set_sample_rate_() with the actual rate used. virtual blargg_err_t set_sample_rate_( int sample_rate ) BLARGG_PURE( ; ) // Set equalizer parameters virtual void set_equalizer_( equalizer_t const& ) { } // Mute voices based on mask virtual void mute_voices_( int mask ) BLARGG_PURE( ; ) // Set tempo to t, which is constrained to the range 0.02 to 4.0. virtual void set_tempo_( double t ) BLARGG_PURE( ; ) // Start track t, where 0 is the first track virtual blargg_err_t start_track_( int t ) BLARGG_PURE( ; ) // tempo is set before this // Generate count samples into *out. Count will always be even. virtual blargg_err_t play_( int count, sample_t out [] ) BLARGG_PURE( ; ) // Skip count samples. Count will always be even. virtual blargg_err_t skip_( int count ); // Implementation public: gme_t(); ~gme_t(); BLARGG_DEPRECATED( const char** voice_names() const { return CONST_CAST(const char**,voice_names_); } ) protected: virtual void unload(); virtual void pre_load(); virtual blargg_err_t post_load(); private: Track_Filter::setup_t tfilter; Track_Filter track_filter; equalizer_t equalizer_; const char* const* voice_names_; int voice_count_; int mute_mask_; double tempo_; double gain_; int sample_rate_; int current_track_; void clear_track_vars(); int msec_to_samples( int msec ) const; friend Music_Emu* gme_new_emu( gme_type_t, int ); friend void gme_effects( Music_Emu const*, gme_effects_t* ); friend void gme_set_effects( Music_Emu*, gme_effects_t const* ); friend void gme_set_stereo_depth( Music_Emu*, double ); friend const char** gme_voice_names ( Music_Emu const* ); protected: Multi_Buffer* effects_buffer_; }; // base class for info-only derivations struct Gme_Info_ : Music_Emu { virtual blargg_err_t set_sample_rate_( int sample_rate ); virtual void set_equalizer_( equalizer_t const& ); virtual void mute_voices_( int mask ); virtual void set_tempo_( double ); virtual blargg_err_t start_track_( int ); virtual blargg_err_t play_( int count, sample_t out [] ); virtual void pre_load(); virtual blargg_err_t post_load(); }; inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const { return track_info( out, current_track_ ); } inline int Music_Emu::sample_rate() const { return sample_rate_; } inline int Music_Emu::voice_count() const { return voice_count_; } inline int Music_Emu::current_track() const { return current_track_; } inline bool Music_Emu::track_ended() const { return track_filter.track_ended(); } inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; } inline void Music_Emu::ignore_silence( bool b ) { track_filter.ignore_silence( b ); } inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; } inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); } inline void Music_Emu::set_voice_names( const char* const p [] ) { voice_names_ = p; } inline void Music_Emu::mute_voices_( int ) { } inline void Music_Emu::set_gain( double g ) { assert( !sample_rate() ); // you must set gain before setting sample rate gain_ = g; } inline blargg_err_t Music_Emu::start_track_( int ) { return blargg_ok; } inline blargg_err_t Music_Emu::set_sample_rate_( int ) { return blargg_ok; } inline blargg_err_t Music_Emu::play_( int, sample_t [] ) { return blargg_ok; } inline blargg_err_t Music_Emu::hash_( Hash_Function& ) const { return BLARGG_ERR( BLARGG_ERR_CALLER, "no hashing function defined" ); } inline void Music_Emu::Hash_Function::hash_( byte const*, size_t ) { } #endif