/* * This file is part of libsidplayfp, a SID player engine. * * Copyright 2011-2014 Leandro Nini * Copyright 2007-2010 Antti Lankila * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SPLINE_H #define SPLINE_H #include #include namespace reSIDfp { /** * Fritsch-Carlson monotone cubic spline interpolation. * * Based on the implementation from the [Monotone cubic interpolation] wikipedia page. * * [Monotone cubic interpolation]: https://en.wikipedia.org/wiki/Monotone_cubic_interpolation */ class Spline { public: typedef struct { double x; double y; } Point; private: typedef struct { double x1; double x2; double a; double b; double c; double d; } Param; typedef std::vector ParamVector; private: /// Interpolation parameters ParamVector params; /// last used parameters, cached for speed up ParamVector::const_pointer c; public: Spline(const Point input[], size_t inputLength); /** * Evaluate y and its derivative at given point x. */ Point evaluate(double x); }; } // namespace reSIDfp #endif