/********************************************************* Capcom Q-Sound system *********************************************************/ #pragma once //#include "devlegcy.h" #define QSOUND_CLOCK 4000000 /* default 4MHz clock */ void qsound_update(void *chip, stream_sample_t **outputs, int samples); int device_start_qsound(void **chip, int clock); void device_stop_qsound(void *chip); void device_reset_qsound(void *chip); //WRITE8_DEVICE_HANDLER( qsound_w ); //READ8_DEVICE_HANDLER( qsound_r ); void qsound_w(void *chip, offs_t offset, UINT8 data); UINT8 qsound_r(void *chip, offs_t offset); void qsound_write_rom(void *chip, offs_t ROMSize, offs_t DataStart, offs_t DataLength, const UINT8* ROMData); void qsound_set_mute_mask(void *chip, UINT32 MuteMask); //DECLARE_LEGACY_SOUND_DEVICE(QSOUND, qsound);