// // GameMetadataReader.m // GME // // Created by Vincent Spader on 10/12/07. // Copyright 2007 __MyCompanyName__. All rights reserved. // #import "GameMetadataReader.h" #import "GameDecoder.h" #import #import "Logging.h" @implementation GameMetadataReader + (NSArray *)fileTypes { return [GameDecoder fileTypes]; } + (NSArray *)mimeTypes { return [GameDecoder mimeTypes]; } + (NSDictionary *)metadataForURL:(NSURL *)url { id audioSourceClass = NSClassFromString(@"AudioSource"); id source = [audioSourceClass audioSourceForURL:url]; if (![source open:url]) return 0; if (![source seekable]) return 0; NSString *ext = [[[url path] pathExtension] lowercaseString]; gme_type_t type = gme_identify_extension([ext UTF8String]); if (!type) { ALog(@"GME: No type!"); return NO; } Music_Emu* emu; emu = gme_new_emu(type, gme_info_only); if (!emu) { ALog(@"GME: No new emu!"); return NO; } [source seek:0 whence:SEEK_END]; long size = [source tell]; [source seek:0 whence:SEEK_SET]; gme_err_t error; error = gme_load_custom(emu, readCallback, size, source); if (error) { ALog(@"GME: ERROR Loding file!"); return NO; } int track_num; if ([[url fragment] length] == 0) track_num = 0; else track_num = [[url fragment] intValue]; gme_info_t * info; error = gme_track_info( emu, &info, track_num ); if (error) { ALog(@"GME: Unable to get track info"); } gme_delete(emu); NSString *title = [NSString stringWithUTF8String: info->song]; if (!title || ![title length]) { // this is needed to distinguish between different tracks in NSF, for example // otherwise they will all be displayed as 'blahblah.nsf' in playlist title = [[url lastPathComponent] stringByAppendingFormat:@" [%d]", track_num]; } NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys: [NSString stringWithUTF8String: info->system], @"genre", [NSString stringWithUTF8String: info->game], @"album", title, @"title", [NSString stringWithUTF8String: info->author], @"artist", [NSNumber numberWithInt:track_num+1], @"track", nil]; gme_free_info( info ); return dict; } @end