#import "DNDArrayController.h" #import "Logging.h" NSString *CogDNDIndexType = @"org.cogx.cog.dnd-index"; NSString *CogUrlsPboardType = @"org.cogx.cog.url"; NSString *iTunesDropType = @"com.apple.tv.metadata"; @implementation DNDArrayController - (void)awakeFromNib { [super awakeFromNib]; // register for drag and drop NSPasteboardType fileType; if (@available(macOS 10.13, *)) { fileType = NSPasteboardTypeFileURL; } else { fileType = NSFilenamesPboardType; } [self.tableView registerForDraggedTypes:@[CogDNDIndexType, CogUrlsPboardType, fileType, iTunesDropType]]; } - (id )tableView:(NSTableView *)tableView pasteboardWriterForRow:(NSInteger)row { NSPasteboardItem *item = [[NSPasteboardItem alloc] init]; [item setString:[@(row) stringValue] forType:CogDNDIndexType]; return item; } - (void)tableView:(NSTableView *)tableView draggingSession:(NSDraggingSession *)session willBeginAtPoint:(NSPoint)screenPoint forRowIndexes:(NSIndexSet *)rowIndexes { DLog(@"Drag session started with indexes: %@", rowIndexes); } - (NSDragOperation)tableView:(NSTableView *)tableView validateDrop:(id )info proposedRow:(NSInteger)row proposedDropOperation:(NSTableViewDropOperation)dropOperation { NSDragOperation dragOp = NSDragOperationCopy; if ([info draggingSource] == tableView) dragOp = NSDragOperationMove; DLog(@"VALIDATING DROP!"); // we want to put the object at, not over, // the current row (contrast NSTableViewDropOn) [tableView setDropRow:row dropOperation:NSTableViewDropAbove]; return dragOp; } - (BOOL)tableView:(NSTableView *)tableView acceptDrop:(id )info row:(NSInteger)row dropOperation:(NSTableViewDropOperation)dropOperation { if (row < 0) { row = 0; } NSArray *items = info.draggingPasteboard.pasteboardItems; // if drag source is self, it's a move if ([info draggingSource] == tableView || items == nil) { NSMutableIndexSet *indexSet = [NSMutableIndexSet indexSet]; for (NSPasteboardItem *item in items) { [indexSet addIndex:(NSUInteger) [[item stringForType:CogDNDIndexType] intValue]]; } if ([indexSet count] > 0) { DLog(@"INDEX SET ON DROP: %@", indexSet); NSArray *selected = [[self arrangedObjects] objectsAtIndexes:indexSet]; [self moveObjectsInArrangedObjectsFromIndexes:indexSet toIndex:(unsigned int) row]; [self setSelectedObjects:selected]; DLog(@"ACCEPTING DROP!"); return YES; } } DLog(@"REJECTING DROP!"); return NO; } - (void)moveObjectsInArrangedObjectsFromIndexes:(NSIndexSet *)indexSet toIndex:(NSUInteger)insertIndex { __block NSUInteger rangeCount = 0; __block NSUInteger firstIndex = 0; [indexSet enumerateRangesUsingBlock:^(NSRange range, BOOL * _Nonnull stop) { if (++rangeCount == 1) firstIndex = range.location; }]; if (rangeCount == 1 && (insertIndex >= firstIndex && insertIndex < firstIndex + [indexSet count])) // Null operation return; NSArray *objects = [self arrangedObjects]; NSUInteger index = [indexSet lastIndex]; NSUInteger aboveInsertIndexCount = 0; id object; NSUInteger removeIndex; while (NSNotFound != index) { if (index >= insertIndex) { removeIndex = index + aboveInsertIndexCount; aboveInsertIndexCount += 1; } else { removeIndex = index; insertIndex -= 1; } object = objects[removeIndex]; [self removeObjectAtArrangedObjectIndex:removeIndex]; [self insertObject:object atArrangedObjectIndex:insertIndex]; index = [indexSet indexLessThanIndex:index]; } } - (void)moveObjectsFromIndex:(NSUInteger)fromIndex toArrangedObjectIndexes:(NSIndexSet *)indexSet { __block NSUInteger rangeCount = 0; __block NSUInteger firstIndex = 0; __block NSUInteger _fromIndex = fromIndex; [indexSet enumerateRangesUsingBlock:^(NSRange range, BOOL * _Nonnull stop) { if (++rangeCount == 1) firstIndex = range.location; if (_fromIndex >= range.location) { if (_fromIndex < range.location + range.length) _fromIndex = range.location; else _fromIndex -= range.length; } }]; if (rangeCount == 1 && (fromIndex >= firstIndex && fromIndex < firstIndex + [indexSet count])) // Null operation return; fromIndex = _fromIndex; NSArray *objects = [[self arrangedObjects] subarrayWithRange:NSMakeRange(fromIndex, [indexSet count])]; NSUInteger index = [indexSet firstIndex]; NSUInteger itemIndex = 0; id object; fromIndex += [objects count]; for (NSUInteger i = 0; i < [objects count]; i++) { [self removeObjectAtArrangedObjectIndex:--fromIndex]; } while (NSNotFound != index) { object = objects[itemIndex++]; [self insertObject:object atArrangedObjectIndex:index]; index = [indexSet indexGreaterThanIndex:index]; } } @end