// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/ // Konami VRC7 sound chip emulator #ifndef NES_VRC7_APU_H #define NES_VRC7_APU_H #include "blargg_common.h" #include "Blip_Buffer.h" struct vrc7_snapshot_t; class Nes_Vrc7_Apu { public: blargg_err_t init(); // See Nes_Apu.h for reference void reset(); void volume( double ); void treble_eq( blip_eq_t const& ); void set_output( Blip_Buffer* ); enum { osc_count = 6 }; void osc_output( int index, Blip_Buffer* ); void end_frame( blip_time_t ); void save_snapshot( vrc7_snapshot_t* ) const; void load_snapshot( vrc7_snapshot_t const& ); void write_reg( int reg ); void write_data( blip_time_t, int data ); public: Nes_Vrc7_Apu(); ~Nes_Vrc7_Apu(); BLARGG_DISABLE_NOTHROW private: // noncopyable Nes_Vrc7_Apu( const Nes_Vrc7_Apu& ); Nes_Vrc7_Apu& operator = ( const Nes_Vrc7_Apu& ); struct Vrc7_Osc { uint8_t regs [3]; Blip_Buffer* output; int last_amp; }; Vrc7_Osc oscs [osc_count]; uint8_t kon; uint8_t inst [8]; void* opll; int addr; blip_time_t next_time; struct { Blip_Buffer* output; int last_amp; } mono; Blip_Synth synth; void run_until( blip_time_t ); void output_changed(); }; struct vrc7_snapshot_t { uint8_t latch; uint8_t inst [8]; uint8_t regs [6] [3]; uint8_t delay; }; inline void Nes_Vrc7_Apu::osc_output( int i, Blip_Buffer* buf ) { assert( (unsigned) i < osc_count ); oscs [i].output = buf; output_changed(); } // DB2LIN_AMP_BITS == 11, * 2 inline void Nes_Vrc7_Apu::volume( double v ) { synth.volume( 1.0 / 3 / 4096 * v ); } inline void Nes_Vrc7_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); } #endif