#include "layout.h" #include "../vgmstream.h" #include "../base/decode.h" /* Decodes samples for flat streams. * Data forms a single stream, and the decoder may internally skip chunks and move offsets as needed. */ void render_vgmstream_flat(sample_t* outbuf, int32_t sample_count, VGMSTREAM* vgmstream) { int samples_written = 0; int samples_per_frame, samples_this_block; samples_per_frame = decode_get_samples_per_frame(vgmstream); samples_this_block = vgmstream->num_samples; /* do all samples if possible */ while (samples_written < sample_count) { int samples_to_do; if (vgmstream->loop_flag && decode_do_loop(vgmstream)) { /* handle looping */ continue; } samples_to_do = decode_get_samples_to_do(samples_this_block, samples_per_frame, vgmstream); if (samples_to_do > sample_count - samples_written) samples_to_do = sample_count - samples_written; if (samples_to_do == 0) { /* when decoding more than num_samples */ VGM_LOG_ONCE("FLAT: samples_to_do 0\n"); goto decode_fail; } decode_vgmstream(vgmstream, samples_written, samples_to_do, outbuf); samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block += samples_to_do; } return; decode_fail: memset(outbuf + samples_written * vgmstream->channels, 0, (sample_count - samples_written) * vgmstream->channels * sizeof(sample_t)); }