#pragma once /*READ8_DEVICE_HANDLER( sn76496_ready_r ); WRITE8_DEVICE_HANDLER( sn76496_w ); WRITE8_DEVICE_HANDLER( sn76496_stereo_w ); DEVICE_GET_INFO( sn76496 ); DEVICE_GET_INFO( sn76489 ); DEVICE_GET_INFO( sn76489a ); DEVICE_GET_INFO( sn76494 ); DEVICE_GET_INFO( sn94624 ); DEVICE_GET_INFO( ncr7496 ); DEVICE_GET_INFO( gamegear ); DEVICE_GET_INFO( smsiii ); #define SOUND_SN76496 DEVICE_GET_INFO_NAME( sn76496 ) #define SOUND_SN76489 DEVICE_GET_INFO_NAME( sn76489 ) #define SOUND_SN76489A DEVICE_GET_INFO_NAME( sn76489a ) #define SOUND_SN76494 DEVICE_GET_INFO_NAME( sn76494 ) #define SOUND_SN94624 DEVICE_GET_INFO_NAME( sn94624 ) #define SOUND_NCR7496 DEVICE_GET_INFO_NAME( ncr7496 ) #define SOUND_GAMEGEAR DEVICE_GET_INFO_NAME( gamegear ) #define SOUND_SMSIII DEVICE_GET_INFO_NAME( smsiii )*/ UINT8 sn76496_ready_r(void *chip, offs_t offset); void sn76496_write_reg(void *chip, offs_t offset, UINT8 data); void sn76496_stereo_w(void *chip, offs_t offset, UINT8 data); void SN76496Update(void *chip, stream_sample_t **outputs, int samples); unsigned long int sn76496_start(void **chip, int clock, int shiftregwidth, int noisetaps, int negate, int stereo, int clockdivider, int freq0); void sn76496_shutdown(void *chip); void sn76496_reset(void *chip); void sn76496_freq_limiter(int clock, int clockdiv, int sample_rate); void sn76496_set_mutemask(void *chip, UINT32 MuteMask);