// Super Nintendo SFM music file emulator // Game_Music_Emu $vers #ifndef SPC_SFM_H #define SPC_SFM_H #include "Music_Emu.h" #include "Snes_Spc.h" #include "Spc_Filter.h" #include "Bml_Parser.h" #if GME_SPC_FAST_RESAMPLER #include "Upsampler.h" typedef Upsampler Spc_Emu_Resampler; #else #include "Fir_Resampler.h" typedef Fir_Resampler<24> Spc_Emu_Resampler; #endif class Sfm_Emu : public Music_Emu { public: // Minimum allowed file size enum { sfm_min_file_size = 8 + 65536 + 128 }; // The Super Nintendo hardware samples at 32kHz. Other sample rates are // handled by resampling the 32kHz output; emulation accuracy is not affected. enum { native_sample_rate = 32000 }; // Disables annoying pseudo-surround effect some music uses void disable_surround( bool disable = true ) { apu.disable_surround( disable ); } // Enables gaussian, cubic or sinc interpolation void interpolation_level( int level = 0 ) { apu.interpolation_level( level ); } const Snes_Spc * get_apu() const; blargg_err_t hash_( Hash_Function& ) const; static gme_type_t static_type() { return gme_sfm_type; } // Implementation public: Sfm_Emu(); ~Sfm_Emu(); protected: virtual blargg_err_t load_mem_( byte const [], int ); virtual blargg_err_t track_info_( track_info_t*, int track ) const; virtual blargg_err_t set_sample_rate_( int ); virtual blargg_err_t start_track_( int ); virtual blargg_err_t play_( int, sample_t [] ); virtual blargg_err_t skip_( int ); virtual void mute_voices_( int ); virtual void set_tempo_( double ); private: Spc_Emu_Resampler resampler; Spc_Filter filter; Snes_Spc apu; Bml_Parser metadata; blargg_err_t play_and_filter( int count, sample_t out [] ); }; #endif // SPC_SFM_H