// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/ #include "Nes_Fds_Apu.h" /* Copyright (C) 2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #include int const fract_range = 65536; void Nes_Fds_Apu::reset() { memset( regs_, 0, sizeof regs_ ); memset( mod_wave, 0, sizeof mod_wave ); last_time = 0; env_delay = 0; sweep_delay = 0; wave_pos = 0; last_amp = 0; wave_fract = fract_range; mod_fract = fract_range; mod_pos = 0; mod_write_pos = 0; static byte const initial_regs [0x0B] = { 0x80, // disable envelope 0, 0, 0xC0, // disable wave and lfo 0x80, // disable sweep 0, 0, 0x80, // disable modulation 0, 0, 0xFF // LFO period // TODO: use 0xE8 as FDS ROM does? }; for ( int i = 0; i < (int) sizeof initial_regs; i++ ) { // two writes to set both gain and period for envelope registers write_( io_addr + wave_size + i, 0 ); write_( io_addr + wave_size + i, initial_regs [i] ); } } void Nes_Fds_Apu::write_( unsigned addr, int data ) { unsigned reg = addr - io_addr; if ( reg < io_size ) { if ( reg < wave_size ) { if ( regs (0x4089) & 0x80 ) regs_ [reg] = data & wave_sample_max; } else { regs_ [reg] = data; switch ( addr ) { case 0x4080: if ( data & 0x80 ) env_gain = data & 0x3F; else env_speed = (data & 0x3F) + 1; break; case 0x4084: if ( data & 0x80 ) sweep_gain = data & 0x3F; else sweep_speed = (data & 0x3F) + 1; break; case 0x4085: mod_pos = mod_write_pos; regs (0x4085) = data & 0x7F; break; case 0x4088: if ( regs (0x4087) & 0x80 ) { int pos = mod_write_pos; data &= 0x07; mod_wave [pos ] = data; mod_wave [pos + 1] = data; mod_write_pos = (pos + 2) & (wave_size - 1); mod_pos = (mod_pos + 2) & (wave_size - 1); } break; } } } } void Nes_Fds_Apu::set_tempo( double t ) { lfo_tempo = lfo_base_tempo; if ( t != 1.0 ) { lfo_tempo = int ((double) lfo_base_tempo / t + 0.5); if ( lfo_tempo <= 0 ) lfo_tempo = 1; } } void Nes_Fds_Apu::run_until( blip_time_t final_end_time ) { int const wave_freq = (regs (0x4083) & 0x0F) * 0x100 + regs (0x4082); Blip_Buffer* const output_ = this->output_; if ( wave_freq && output_ && !((regs (0x4089) | regs (0x4083)) & 0x80) ) { output_->set_modified(); // master_volume #define MVOL_ENTRY( percent ) (master_vol_max * percent + 50) / 100 static unsigned char const master_volumes [4] = { MVOL_ENTRY( 100 ), MVOL_ENTRY( 67 ), MVOL_ENTRY( 50 ), MVOL_ENTRY( 40 ) }; int const master_volume = master_volumes [regs (0x4089) & 0x03]; // lfo_period blip_time_t lfo_period = regs (0x408A) * lfo_tempo; if ( regs (0x4083) & 0x40 ) lfo_period = 0; // sweep setup blip_time_t sweep_time = last_time + sweep_delay; blip_time_t const sweep_period = lfo_period * sweep_speed; if ( !sweep_period || regs (0x4084) & 0x80 ) sweep_time = final_end_time; // envelope setup blip_time_t env_time = last_time + env_delay; blip_time_t const env_period = lfo_period * env_speed; if ( !env_period || regs (0x4080) & 0x80 ) env_time = final_end_time; // modulation int mod_freq = 0; if ( !(regs (0x4087) & 0x80) ) mod_freq = (regs (0x4087) & 0x0F) * 0x100 + regs (0x4086); blip_time_t end_time = last_time; do { // sweep if ( sweep_time <= end_time ) { sweep_time += sweep_period; int mode = regs (0x4084) >> 5 & 2; int new_sweep_gain = sweep_gain + mode - 1; if ( (unsigned) new_sweep_gain <= (unsigned) 0x80 >> mode ) sweep_gain = new_sweep_gain; else regs (0x4084) |= 0x80; // optimization only } // envelope if ( env_time <= end_time ) { env_time += env_period; int mode = regs (0x4080) >> 5 & 2; int new_env_gain = env_gain + mode - 1; if ( (unsigned) new_env_gain <= (unsigned) 0x80 >> mode ) env_gain = new_env_gain; else regs (0x4080) |= 0x80; // optimization only } // new end_time blip_time_t const start_time = end_time; end_time = final_end_time; if ( end_time > env_time ) end_time = env_time; if ( end_time > sweep_time ) end_time = sweep_time; // frequency modulation int freq = wave_freq; if ( mod_freq ) { // time of next modulation clock blip_time_t mod_time = start_time + (mod_fract + mod_freq - 1) / mod_freq; if ( end_time > mod_time ) end_time = mod_time; // run modulator up to next clock and save old sweep_bias int sweep_bias = regs (0x4085); mod_fract -= (end_time - start_time) * mod_freq; if ( mod_fract <= 0 ) { mod_fract += fract_range; check( (unsigned) mod_fract <= fract_range ); static short const mod_table [8] = { 0, +1, +2, +4, 0, -4, -2, -1 }; int mod = mod_wave [mod_pos]; mod_pos = (mod_pos + 1) & (wave_size - 1); int new_sweep_bias = (sweep_bias + mod_table [mod]) & 0x7F; if ( mod == 4 ) new_sweep_bias = 0; regs (0x4085) = new_sweep_bias; } // apply frequency modulation sweep_bias = (sweep_bias ^ 0x40) - 0x40; int factor = sweep_bias * sweep_gain; int extra = factor & 0x0F; factor >>= 4; if ( extra ) { factor--; if ( sweep_bias >= 0 ) factor += 3; } if ( factor > 193 ) factor -= 258; if ( factor < -64 ) factor += 256; freq += (freq * factor) >> 6; if ( freq <= 0 ) continue; } // wave int wave_fract = this->wave_fract; blip_time_t delay = (wave_fract + freq - 1) / freq; blip_time_t time = start_time + delay; if ( time <= end_time ) { // at least one wave clock within start_time...end_time blip_time_t const min_delay = fract_range / freq; int wave_pos = this->wave_pos; int volume = env_gain; if ( volume > vol_max ) volume = vol_max; volume *= master_volume; int const min_fract = min_delay * freq; do { // clock wave int amp = regs_ [wave_pos] * volume; wave_pos = (wave_pos + 1) & (wave_size - 1); int delta = amp - last_amp; if ( delta ) { last_amp = amp; synth.offset_inline( time, delta, output_ ); } wave_fract += fract_range - delay * freq; check( unsigned (fract_range - wave_fract) < freq ); // delay until next clock delay = min_delay; if ( wave_fract > min_fract ) delay++; check( delay && delay == (wave_fract + freq - 1) / freq ); time += delay; } while ( time <= end_time ); // TODO: using < breaks things, but <= is wrong this->wave_pos = wave_pos; } this->wave_fract = wave_fract - (end_time - (time - delay)) * freq; check( this->wave_fract > 0 ); } while ( end_time < final_end_time ); env_delay = env_time - final_end_time; check( env_delay >= 0 ); sweep_delay = sweep_time - final_end_time; check( sweep_delay >= 0 ); } last_time = final_end_time; }