// // Downmix.m // Cog // // Created by Christopher Snowhill on 2/05/22. // Copyright 2022 __LoSnoCo__. All rights reserved. // #import "Downmix.h" #import "Logging.h" #import "AudioChunk.h" static void downmix_to_stereo(const float *inBuffer, int channels, uint32_t config, float *outBuffer, size_t count) { float FrontRatios[2] = { 0.0F, 0.0F }; float FrontCenterRatio = 0.0F; float LFERatio = 0.0F; float BackRatios[2] = { 0.0F, 0.0F }; float BackCenterRatio = 0.0F; float SideRatios[2] = { 0.0F, 0.0F }; if(config & (AudioChannelFrontLeft | AudioChannelFrontRight)) { FrontRatios[0] = 1.0F; } if(config & AudioChannelFrontCenter) { FrontRatios[0] = 0.5858F; FrontCenterRatio = 0.4142F; } if(config & (AudioChannelBackLeft | AudioChannelBackRight)) { if(config & AudioChannelFrontCenter) { FrontRatios[0] = 0.651F; FrontCenterRatio = 0.46F; BackRatios[0] = 0.5636F; BackRatios[1] = 0.3254F; } else { FrontRatios[0] = 0.4226F; BackRatios[0] = 0.366F; BackRatios[1] = 0.2114F; } } if(config & AudioChannelLFE) { FrontRatios[0] *= 0.8F; FrontCenterRatio *= 0.8F; LFERatio = FrontCenterRatio; BackRatios[0] *= 0.8F; BackRatios[1] *= 0.8F; } if(config & AudioChannelBackCenter) { FrontRatios[0] *= 0.86F; FrontCenterRatio *= 0.86F; LFERatio *= 0.86F; BackRatios[0] *= 0.86F; BackRatios[1] *= 0.86F; BackCenterRatio = FrontCenterRatio * 0.86F; } if(config & (AudioChannelSideLeft | AudioChannelSideRight)) { float ratio = 0.73F; if(config & AudioChannelBackCenter) ratio = 0.85F; FrontRatios[0] *= ratio; FrontCenterRatio *= ratio; LFERatio *= ratio; BackRatios[0] *= ratio; BackRatios[1] *= ratio; BackCenterRatio *= ratio; SideRatios[0] = 0.463882352941176 * ratio; SideRatios[1] = 0.267882352941176 * ratio; } int32_t channelIndexes[channels]; for(int i = 0; i < channels; ++i) { channelIndexes[i] = [AudioChunk findChannelIndex:[AudioChunk extractChannelFlag:i fromConfig:config]]; } for(size_t i = 0; i < count; ++i) { float left = 0.0F, right = 0.0F; for(uint32_t j = 0; j < channels; ++j) { float inSample = inBuffer[i * channels + j]; switch(channelIndexes[j]) { case 0: left += inSample * FrontRatios[0]; right += inSample * FrontRatios[1]; break; case 1: left += inSample * FrontRatios[1]; right += inSample * FrontRatios[0]; break; case 2: left += inSample * FrontCenterRatio; right += inSample * FrontCenterRatio; break; case 3: left += inSample * LFERatio; right += inSample * LFERatio; break; case 4: left += inSample * BackRatios[0]; right += inSample * BackRatios[1]; break; case 5: left += inSample * BackRatios[1]; right += inSample * BackRatios[0]; break; case 6: case 7: break; case 8: left += inSample * BackCenterRatio; right += inSample * BackCenterRatio; break; case 9: left += inSample * SideRatios[0]; right += inSample * SideRatios[1]; break; case 10: left += inSample * SideRatios[1]; right += inSample * SideRatios[0]; break; case 11: case 12: case 13: case 14: case 15: case 16: case 17: default: break; } } outBuffer[i * 2 + 0] = left; outBuffer[i * 2 + 1] = right; } } static void downmix_to_mono(const float *inBuffer, int channels, uint32_t config, float *outBuffer, size_t count) { float tempBuffer[count * 2]; downmix_to_stereo(inBuffer, channels, config, tempBuffer, count); inBuffer = tempBuffer; channels = 2; config = AudioConfigStereo; for(size_t i = 0; i < count; ++i) { float sample = 0; for(int j = 0; j < channels; ++j) { sample += inBuffer[i * channels + j]; } outBuffer[i] = sample; } } static void upmix(const float *inBuffer, int inchannels, uint32_t inconfig, float *outBuffer, int outchannels, uint32_t outconfig, size_t count) { if(inconfig == AudioConfigMono && outconfig == AudioConfigStereo) { for(size_t i = 0; i < count; ++i) { // upmix mono to stereo float sample = inBuffer[i]; outBuffer[i * 2 + 0] = sample; outBuffer[i * 2 + 1] = sample; } } else if(inconfig == AudioConfigMono && outconfig == AudioConfig4Point0) { for(size_t i = 0; i < count; ++i) { // upmix mono to quad float sample = inBuffer[i]; outBuffer[i * 4 + 0] = sample; outBuffer[i * 4 + 1] = sample; outBuffer[i * 4 + 2] = 0; outBuffer[i * 4 + 3] = 0; } } else if(inconfig == AudioConfigMono && (outconfig & AudioChannelFrontCenter)) { uint32_t cIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontCenter]; for(size_t i = 0; i < count; ++i) { // upmix mono to center channel float sample = inBuffer[i]; outBuffer[i * outchannels + cIndex] = sample; for(int j = 0; j < cIndex; ++j) { outBuffer[i * outchannels + j] = 0; } for(int j = cIndex + 1; j < outchannels; ++j) { outBuffer[i * outchannels + j] = 0; } } } else if(inconfig == AudioConfig4Point0 && outchannels >= 5) { uint32_t flIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontLeft]; uint32_t frIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontRight]; uint32_t blIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackLeft]; uint32_t brIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackRight]; for(size_t i = 0; i < count; ++i) { float fl = inBuffer[i * 4 + 0]; float fr = inBuffer[i * 4 + 1]; float bl = inBuffer[i * 4 + 2]; float br = inBuffer[i * 4 + 3]; memset(outBuffer + i * outchannels, 0, sizeof(float) * outchannels); if(flIndex != ~0) { outBuffer[i * outchannels + flIndex] = fl; } if(frIndex != ~0) { outBuffer[i * outchannels + frIndex] = fr; } if(blIndex != ~0) { outBuffer[i * outchannels + blIndex] = bl; } if(brIndex != ~0) { outBuffer[i * outchannels + brIndex] = br; } } } else if(inconfig == AudioConfig5Point0 && outchannels >= 6) { uint32_t flIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontLeft]; uint32_t frIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontRight]; uint32_t cIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontCenter]; uint32_t blIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackLeft]; uint32_t brIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackRight]; for(size_t i = 0; i < count; ++i) { float fl = inBuffer[i * 5 + 0]; float fr = inBuffer[i * 5 + 1]; float c = inBuffer[i * 5 + 2]; float bl = inBuffer[i * 5 + 3]; float br = inBuffer[i * 5 + 4]; memset(outBuffer + i * outchannels, 0, sizeof(float) * outchannels); if(flIndex != ~0) { outBuffer[i * outchannels + flIndex] = fl; } if(frIndex != ~0) { outBuffer[i * outchannels + frIndex] = fr; } if(cIndex != ~0) { outBuffer[i * outchannels + cIndex] = c; } if(blIndex != ~0) { outBuffer[i * outchannels + blIndex] = bl; } if(brIndex != ~0) { outBuffer[i * outchannels + brIndex] = br; } } } else if(inconfig == AudioConfig6Point1 && outchannels >= 8) { uint32_t flIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontLeft]; uint32_t frIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontRight]; uint32_t cIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelFrontCenter]; uint32_t lfeIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelLFE]; uint32_t blIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackLeft]; uint32_t brIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackRight]; uint32_t bcIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelBackCenter]; uint32_t slIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelSideLeft]; uint32_t srIndex = [AudioChunk channelIndexFromConfig:outconfig forFlag:AudioChannelSideRight]; for(size_t i = 0; i < count; ++i) { float fl = inBuffer[i * 7 + 0]; float fr = inBuffer[i * 7 + 1]; float c = inBuffer[i * 7 + 2]; float lfe = inBuffer[i * 7 + 3]; float sl = inBuffer[i * 7 + 4]; float sr = inBuffer[i * 7 + 5]; float bc = inBuffer[i * 7 + 6]; memset(outBuffer + i * outchannels, 0, sizeof(float) * outchannels); if(flIndex != ~0) { outBuffer[i * outchannels + flIndex] = fl; } if(frIndex != ~0) { outBuffer[i * outchannels + frIndex] = fr; } if(cIndex != ~0) { outBuffer[i * outchannels + cIndex] = c; } if(lfeIndex != ~0) { outBuffer[i * outchannels + lfeIndex] = lfe; } if(slIndex != ~0) { outBuffer[i * outchannels + slIndex] = sl; } if(srIndex != ~0) { outBuffer[i * outchannels + srIndex] = sr; } if(bcIndex != ~0) { outBuffer[i * outchannels + bcIndex] = bc; } else { if(blIndex != ~0) { outBuffer[i * outchannels + blIndex] = bc; } if(brIndex != ~0) { outBuffer[i * outchannels + brIndex] = bc; } } } } else { uint32_t outIndexes[inchannels]; for(int i = 0; i < inchannels; ++i) { uint32_t channelFlag = [AudioChunk extractChannelFlag:i fromConfig:inconfig]; outIndexes[i] = [AudioChunk channelIndexFromConfig:outconfig forFlag:channelFlag]; } for(size_t i = 0; i < count; ++i) { // upmix N channels to N channels plus silence the empty channels memset(outBuffer + i * outchannels, 0, sizeof(float) * outchannels); for(int j = 0; j < inchannels; ++j) { if(outIndexes[j] != ~0) { outBuffer[i * outchannels + outIndexes[j]] = inBuffer[i * inchannels + j]; } } } } } @implementation DownmixProcessor - (id)initWithInputFormat:(AudioStreamBasicDescription)inf inputConfig:(uint32_t)iConfig andOutputFormat:(AudioStreamBasicDescription)outf outputConfig:(uint32_t)oConfig { self = [super init]; if(self) { if(inf.mFormatID != kAudioFormatLinearPCM || (inf.mFormatFlags & kAudioFormatFlagsNativeFloatPacked) != kAudioFormatFlagsNativeFloatPacked || inf.mBitsPerChannel != 32 || inf.mBytesPerFrame != (4 * inf.mChannelsPerFrame) || inf.mBytesPerPacket != inf.mFramesPerPacket * inf.mBytesPerFrame) return nil; if(outf.mFormatID != kAudioFormatLinearPCM || (outf.mFormatFlags & kAudioFormatFlagsNativeFloatPacked) != kAudioFormatFlagsNativeFloatPacked || outf.mBitsPerChannel != 32 || outf.mBytesPerFrame != (4 * outf.mChannelsPerFrame) || outf.mBytesPerPacket != outf.mFramesPerPacket * outf.mBytesPerFrame) return nil; inputFormat = inf; outputFormat = outf; inConfig = iConfig; outConfig = oConfig; [self setupVirt]; [[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.headphoneVirtualization" options:0 context:nil]; [[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.hrirPath" options:0 context:nil]; } return self; } - (void)dealloc { [[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.headphoneVirtualization"]; [[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.hrirPath"]; } - (void)setupVirt { @synchronized(hFilter) { hFilter = nil; } BOOL hVirt = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] boolForKey:@"headphoneVirtualization"]; if(hVirt && outputFormat.mChannelsPerFrame == 2 && outConfig == AudioConfigStereo && inputFormat.mChannelsPerFrame >= 1 && (inConfig & (AudioConfig7Point1 | AudioChannelBackCenter)) != 0) { NSString *userPreset = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] stringForKey:@"hrirPath"]; NSURL *presetUrl = nil; if(userPreset && ![userPreset isEqualToString:@""]) { presetUrl = [NSURL fileURLWithPath:userPreset]; if(![HeadphoneFilter validateImpulseFile:presetUrl]) presetUrl = nil; } if(!presetUrl) { presetUrl = [[NSBundle mainBundle] URLForResource:@"gsx" withExtension:@"wv"]; if(![HeadphoneFilter validateImpulseFile:presetUrl]) presetUrl = nil; } if(presetUrl) { @synchronized(hFilter) { hFilter = [[HeadphoneFilter alloc] initWithImpulseFile:presetUrl forSampleRate:outputFormat.mSampleRate withInputChannels:inputFormat.mChannelsPerFrame withConfig:inConfig]; } } } } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { DLog(@"SOMETHING CHANGED!"); if([keyPath isEqualToString:@"values.headphoneVirtualization"] || [keyPath isEqualToString:@"values.hrirPath"]) { // Reset the converter, without rebuffering [self setupVirt]; } } - (void)process:(const void *)inBuffer frameCount:(size_t)frames output:(void *)outBuffer { @synchronized(hFilter) { if(hFilter) { [hFilter process:(const float *)inBuffer sampleCount:frames toBuffer:(float *)outBuffer]; return; } } if(inputFormat.mChannelsPerFrame > 2 && outConfig == AudioConfigStereo) { downmix_to_stereo((const float *)inBuffer, inputFormat.mChannelsPerFrame, inConfig, (float *)outBuffer, frames); } else if(inputFormat.mChannelsPerFrame > 1 && outConfig == AudioConfigMono) { downmix_to_mono((const float *)inBuffer, inputFormat.mChannelsPerFrame, inConfig, (float *)outBuffer, frames); } else if(inputFormat.mChannelsPerFrame < outputFormat.mChannelsPerFrame) { upmix((const float *)inBuffer, inputFormat.mChannelsPerFrame, inConfig, (float *)outBuffer, outputFormat.mChannelsPerFrame, outConfig, frames); } else if(inConfig == outConfig) { memcpy(outBuffer, inBuffer, frames * outputFormat.mBytesPerPacket); } } @end