#include "meta.h" #include "../coding/coding.h" static int check_subinterleave(STREAMFILE* sf, uint32_t start_offset); /* GCub - found in Black Box/Shaba games (engine?) [Sega Soccer Slam (GC), Shrek the Third (CC), Shrek Superslam (GC)] */ VGMSTREAM* init_vgmstream_gcub(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size; int channels, loop_flag, sample_rate; int is_subinterleave; /* checks */ if (!is_id32be(0x00,sf, "GCub")) goto fail; /* .wav: extension found in bigfile * .gcub: header id */ if (!check_extensions(sf, "wav,lwav,gcub")) goto fail; loop_flag = 0; channels = read_u32be(0x04,sf); sample_rate = read_u32be(0x08,sf); data_size = read_u32be(0x0c,sf); if (is_id32be(0x60,sf, "GCxx")) /* seen in sfx */ start_offset = 0x88; else start_offset = 0x60; /* Shaba/Shrek games use it but no header diffs, detect by inspecting data * (could try checking initial PS but not enough for files that start with 0s) */ is_subinterleave = 0; if (channels > 1) is_subinterleave = check_subinterleave(sf, start_offset); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_GCUB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels); vgmstream->coding_type = is_subinterleave ? coding_NGC_DSP_subint : coding_NGC_DSP; vgmstream->layout_type = is_subinterleave ? layout_none : layout_interleave; vgmstream->interleave_block_size = is_subinterleave ? 0x01 : 0x8000; dsp_read_coefs_be(vgmstream, sf, 0x10, 0x20); /* 0x50: initial ps for ch1/2 (16b) */ /* 0x54: hist? (always blank) */ if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static int check_subinterleave(STREAMFILE* sf, uint32_t offset) { int test_frames = 50; uint32_t size = get_streamfile_size(sf); /* DSP frame headers can't go past certain values, while nibbles can, so check that supposed headers are so */ while (test_frames >= 0 && offset < size) { uint8_t h2 = read_u8(offset + 0x01,sf); /* only need to test header for 2nd channel */ /* ignore blank frames */ if (h2 != 0x00) { uint8_t factor = (h2 >> 0) & 0xF; /* not sure about actual max but 0x0b is max usually */ uint8_t index = (h2 >> 4) & 0xF; if (factor > 0x0c || index > 8) return 0; test_frames--; } offset += 0x10; } /* too many blanks */ if (test_frames > 0) return 0; return 1; }