// Game_Music_Emu $vers. http://www.slack.net/~ant/ #include "Hes_Apu_Adpcm.h" /* Copyright (C) 2006-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" Hes_Apu_Adpcm::Hes_Apu_Adpcm() { output = NULL; memset( &state, 0, sizeof( state ) ); reset(); } void Hes_Apu_Adpcm::reset() { last_time = 0; next_timer = 0; last_amp = 0; memset( &state.pcmbuf, 0, sizeof(state.pcmbuf) ); memset( &state.port, 0, sizeof(state.port) ); state.ad_sample = 0; state.ad_ref_index = 0; state.addr = 0; state.freq = 0; state.writeptr = 0; state.readptr = 0; state.playflag = 0; state.repeatflag = 0; state.length = 0; state.volume = 0xFF; state.fadetimer = 0; state.fadecount = 0; } void Hes_Apu_Adpcm::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ) { // Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL) require( !center || (center && !left && !right) || (center && left && right) ); require( (unsigned) i < osc_count ); // fails if you pass invalid osc index if ( !center || !left || !right ) { left = center; right = center; } output = center; } void Hes_Apu_Adpcm::run_until( blip_time_t end_time ) { int volume = state.volume; int fadetimer = state.fadetimer; int fadecount = state.fadecount; int last_time = this->last_time; double next_timer = this->next_timer; int last_amp = this->last_amp; Blip_Buffer* output = this->output; // cache often-used values while ( state.playflag && last_time < end_time ) { while ( last_time >= next_timer ) { if ( fadetimer ) { if ( fadecount > 0 ) { fadecount--; volume = 0xFF * fadecount / fadetimer; } else if ( fadecount < 0 ) { fadecount++; volume = 0xFF - ( 0xFF * fadecount / fadetimer ); } } next_timer += 7159.091; } int amp; if ( state.ad_low_nibble ) { amp = adpcm_decode( state.pcmbuf[ state.playptr ] & 0x0F ); state.ad_low_nibble = false; state.playptr++; state.playedsamplecount++; if ( state.playedsamplecount == state.playlength ) { state.playflag = 0; } } else { amp = adpcm_decode( state.pcmbuf[ state.playptr ] >> 4 ); state.ad_low_nibble = true; } amp = amp * volume / 0xFF; int delta = amp - last_amp; if ( output && delta ) { last_amp = amp; synth.offset_inline( last_time, delta, output ); } last_time += state.freq; } if ( !state.playflag ) { while ( next_timer <= end_time ) next_timer += 7159.091; last_time = end_time; } this->last_time = last_time; this->next_timer = next_timer; this->last_amp = last_amp; state.volume = volume; state.fadetimer = fadetimer; state.fadecount = fadecount; } void Hes_Apu_Adpcm::write_data( blip_time_t time, int addr, int data ) { if ( time > last_time ) run_until( time ); data &= 0xFF; state.port[ addr & 15 ] = data; switch ( addr & 15 ) { case 8: state.addr &= 0xFF00; state.addr |= data; break; case 9: state.addr &= 0xFF; state.addr |= data << 8; break; case 10: state.pcmbuf[ state.writeptr++ ] = data; state.playlength ++; break; case 11: dprintf("ADPCM DMA 0x%02X", data); break; case 13: if ( data & 0x80 ) { state.addr = 0; state.freq = 0; state.writeptr = 0; state.readptr = 0; state.playflag = 0; state.repeatflag = 0; state.length = 0; state.volume = 0xFF; } if ( ( data & 3 ) == 3 ) { state.writeptr = state.addr; } if ( data & 8 ) { state.readptr = state.addr ? state.addr - 1 : state.addr; } if ( data & 0x10 ) { state.length = state.addr; } state.repeatflag = data & 0x20; state.playflag = data & 0x40; if ( state.playflag ) { state.playptr = state.readptr; state.playlength = state.length + 1; state.playedsamplecount = 0; state.ad_sample = 0; state.ad_low_nibble = false; } break; case 14: state.freq = 7159091 / ( 32000 / ( 16 - ( data & 15 ) ) ); break; case 15: switch ( data & 15 ) { case 0: case 8: case 12: state.fadetimer = -100; state.fadecount = state.fadetimer; break; case 10: state.fadetimer = 5000; state.fadecount = state.fadetimer; break; case 14: state.fadetimer = 1500; state.fadecount = state.fadetimer; break; } break; } } int Hes_Apu_Adpcm::read_data( blip_time_t time, int addr ) { if ( time > last_time ) run_until( time ); switch ( addr & 15 ) { case 10: return state.pcmbuf [state.readptr++]; case 11: return state.port [11] & ~1; case 12: if (!state.playflag) { state.port [12] |= 1; state.port [12] &= ~8; } else { state.port [12] &= ~1; state.port [12] |= 8; } return state.port [12]; case 13: return state.port [13]; } return 0xFF; } void Hes_Apu_Adpcm::end_frame( blip_time_t end_time ) { run_until( end_time ); last_time -= end_time; next_timer -= (double)end_time; check( last_time >= 0 ); if ( output ) output->set_modified(); } static short stepsize[49] = { 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963,1060,1166,1282,1411,1552 }; int Hes_Apu_Adpcm::adpcm_decode( int code ) { int step = stepsize[state.ad_ref_index]; int delta; int c = code & 7; #if 1 delta = 0; if ( c & 4 ) delta += step; step >>= 1; if ( c & 2 ) delta += step; step >>= 1; if ( c & 1 ) delta += step; step >>= 1; delta += step; #else delta = ( ( c + c + 1 ) * step ) / 8; // maybe faster, but introduces rounding #endif if ( c != code ) { state.ad_sample -= delta; if ( state.ad_sample < -2048 ) state.ad_sample = -2048; } else { state.ad_sample += delta; if ( state.ad_sample > 2047 ) state.ad_sample = 2047; } static int const steps [8] = { -1, -1, -1, -1, 2, 4, 6, 8 }; state.ad_ref_index += steps [c]; if ( state.ad_ref_index < 0 ) state.ad_ref_index = 0; else if ( state.ad_ref_index > 48 ) state.ad_ref_index = 48; return state.ad_sample; }