// Game_Music_Emu $vers. http://www.slack.net/~ant/ #include "Music_Emu.h" /* Copyright (C) 2003-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" int const stereo = 2; // number of channels for stereo Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180, 0,0,0,0,0,0,0,0 }; void Music_Emu::clear_track_vars() { current_track_ = -1; warning(); // clear warning track_filter.stop(); } void Music_Emu::unload() { voice_count_ = 0; clear_track_vars(); Gme_File::unload(); } Music_Emu::gme_t() { effects_buffer_ = NULL; sample_rate_ = 0; mute_mask_ = 0; tempo_ = 1.0; gain_ = 1.0; fade_set = false; // defaults tfilter = track_filter.setup(); set_max_initial_silence( 15 ); set_silence_lookahead( 3 ); ignore_silence( false ); equalizer_.treble = -1.0; equalizer_.bass = 60; static const char* const names [] = { "Voice 1", "Voice 2", "Voice 3", "Voice 4", "Voice 5", "Voice 6", "Voice 7", "Voice 8" }; set_voice_names( names ); Music_Emu::unload(); // clears fields } Music_Emu::~gme_t() { assert( !effects_buffer_ ); } blargg_err_t Music_Emu::set_sample_rate( int rate ) { require( !sample_rate() ); // sample rate can't be changed once set RETURN_ERR( set_sample_rate_( rate ) ); RETURN_ERR( track_filter.init( this ) ); sample_rate_ = rate; tfilter.max_silence = 6 * stereo * sample_rate(); return blargg_ok; } void Music_Emu::pre_load() { require( sample_rate() ); // set_sample_rate() must be called before loading a file Gme_File::pre_load(); } void Music_Emu::set_equalizer( equalizer_t const& eq ) { // TODO: why is GCC generating memcpy call here? // Without the 'if', valgrind flags it. if ( &eq != &equalizer_ ) equalizer_ = eq; set_equalizer_( eq ); } void Music_Emu::mute_voice( int index, bool mute ) { require( (unsigned) index < (unsigned) voice_count() ); int bit = 1 << index; int mask = mute_mask_ | bit; if ( !mute ) mask ^= bit; mute_voices( mask ); } void Music_Emu::mute_voices( int mask ) { require( sample_rate() ); // sample rate must be set first mute_mask_ = mask; mute_voices_( mask ); } const char* Music_Emu::voice_name( int i ) const { if ( (unsigned) i < (unsigned) voice_count_ ) return voice_names_ [i]; //check( false ); // TODO: enable? return ""; } void Music_Emu::set_tempo( double t ) { require( sample_rate() ); // sample rate must be set first double const min = 0.02; double const max = 4.00; if ( t < min ) t = min; if ( t > max ) t = max; tempo_ = t; set_tempo_( t ); } blargg_err_t Music_Emu::post_load() { set_tempo( tempo_ ); remute_voices(); return Gme_File::post_load(); } // Tell/Seek int Music_Emu::msec_to_samples( int msec ) const { int sec = msec / 1000; msec -= sec * 1000; return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo; } int Music_Emu::tell() const { int rate = sample_rate() * stereo; int sec = track_filter.sample_count() / rate; return sec * 1000 + (track_filter.sample_count() - sec * rate) * 1000 / rate; } blargg_err_t Music_Emu::seek( int msec ) { int time = msec_to_samples( msec ); if ( time < track_filter.sample_count() ) { RETURN_ERR( start_track( current_track_ ) ); if ( fade_set ) set_fade( length_msec, fade_msec ); } return skip( time - track_filter.sample_count() ); } blargg_err_t Music_Emu::skip( int count ) { require( current_track() >= 0 ); // start_track() must have been called already return track_filter.skip( count ); } blargg_err_t Music_Emu::skip_( int count ) { // for long skip, mute sound const int threshold = 32768; if ( count > threshold ) { int saved_mute = mute_mask_; mute_voices( ~0 ); int n = count - threshold/2; n &= ~(2048-1); // round to multiple of 2048 count -= n; RETURN_ERR( track_filter.skip_( n ) ); mute_voices( saved_mute ); } return track_filter.skip_( count ); } // Playback blargg_err_t Music_Emu::start_track( int track ) { clear_track_vars(); int remapped = track; RETURN_ERR( remap_track_( &remapped ) ); current_track_ = track; blargg_err_t err = start_track_( remapped ); if ( err ) { current_track_ = -1; return err; } // convert filter times to samples Track_Filter::setup_t s = tfilter; s.max_initial *= sample_rate() * stereo; #if GME_DISABLE_SILENCE_LOOKAHEAD s.lookahead = 1; #endif track_filter.setup( s ); return track_filter.start_track(); } void Music_Emu::set_fade( int start_msec, int length_msec ) { fade_set = true; this->length_msec = start_msec; this->fade_msec = length_msec; track_filter.set_fade( msec_to_samples( start_msec ), length_msec * sample_rate() / (1000 / stereo) ); } blargg_err_t Music_Emu::play( int out_count, sample_t out [] ) { require( current_track() >= 0 ); require( out_count % stereo == 0 ); return track_filter.play( out_count, out ); } // Gme_Info_ blargg_err_t Gme_Info_::set_sample_rate_( int ) { return blargg_ok; } void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu blargg_err_t Gme_Info_::post_load() { return Gme_File::post_load(); } // skip Music_Emu void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); } void Gme_Info_::mute_voices_( int ) { check( false ); } void Gme_Info_::set_tempo_( double ) { } blargg_err_t Gme_Info_::start_track_( int ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); } blargg_err_t Gme_Info_::play_( int, sample_t [] ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); }