// YM2610B FM sound chip emulator interface // Game_Music_Emu $vers #ifndef YM2610B_EMU_H #define YM2610B_EMU_H #include "Ay_Apu.h" class Ym2610b_Emu { void* opn; Ay_Apu psg; Blip_Buffer buffer; unsigned sample_rate; unsigned psg_clock; bool is_2610b; public: Ym2610b_Emu(); ~Ym2610b_Emu(); // Sets output chip clock rate, in Hz. Returns non-zero // if error. int set_rate( int sample_rate, int clock_rate, bool is_2610b ); // Resets to power-up state void reset(); // Mutes voice n if bit n (1 << n) of mask is set enum { channel_count = 9 }; void mute_voices( int mask ); // Writes data to addr void write0( int addr, int data ); void write1( int addr, int data ); // Sets ROM type, scales ROM size, then writes length bytes from data at start offset void write_rom( int rom_id, int size, int start, int length, void * data ); // Runs and writes pair_count*2 samples to output typedef short sample_t; enum { out_chan_count = 2 }; // stereo void run( int pair_count, sample_t* out ); // SSG interface inline void psg_set_clock( int clock ); inline void psg_write( int addr, int data ); inline int psg_read(); inline void psg_reset(); }; #endif