// Game_Music_Emu $vers. http://www.slack.net/~ant/ #include "Sgc_Impl.h" #include "blargg_endian.h" //#include "z80_cpu_log.h" /* Copyright (C) 2009 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #define OUT_PORT( addr, data ) cpu_out( TIME(), addr, data ) #define IN_PORT( addr ) cpu_in( addr ) #define WRITE_MEM( addr, data ) cpu_write( addr, data ) #define IDLE_ADDR idle_addr #define CPU cpu #define RST_BASE vectors_addr #define CPU_BEGIN \ bool Sgc_Impl::run_cpu( time_t end_time )\ {\ cpu.set_end_time( end_time ); #include "Z80_Cpu_run.h" return warning; }