#include "meta.h" #include "../coding/coding.h" typedef struct { int loop_flag; int32_t loop_start; int32_t loop_end; uint32_t file_size; mp4_custom_t mp4; int type; } ktac_header_t; /* KTAC - Koei Tecmo custom AAC [Kin'iro no Corda 3 (Vita), Shingeki no Kyojin: Shichi kara no Dasshutsu (3DS), Dynasty Warriors (PS4)] */ VGMSTREAM* init_vgmstream_ktac(STREAMFILE* sf) { #ifdef VGM_USE_FFMPEG VGMSTREAM* vgmstream = NULL; ktac_header_t ktac = {0}; /* checks */ /* .ktac: header id */ if (!check_extensions(sf,"ktac")) goto fail; if (!is_id32be(0x00,sf, "KTAC")) goto fail; /* 0x04: version? (always 1) */ ktac.file_size = read_u32le(0x08,sf); if (ktac.file_size != get_streamfile_size(sf)) goto fail; ktac.mp4.stream_offset = read_u32le(0x0c,sf); ktac.mp4.stream_size = read_u32le(0x10,sf); ktac.type = read_u32le(0x14,sf); ktac.mp4.sample_rate = read_u32le(0x18,sf); ktac.mp4.num_samples = read_u32le(0x1c,sf); /* full samples */ ktac.mp4.channels = read_u16le(0x20,sf); ktac.mp4.frame_samples = read_u16le(0x22,sf); ktac.mp4.encoder_delay = read_u16le(0x24,sf); ktac.mp4.end_padding = read_u16le(0x26,sf); ktac.loop_start = read_u32le(0x28,sf); ktac.loop_end = read_u32le(0x2c,sf); /* 0x30: ? (big, related to loops) */ /* 0x34: ? (always null) */ ktac.mp4.table_offset = read_u32le(0x38,sf); ktac.mp4.table_entries = read_u32le(0x3c,sf); ktac.loop_flag = (ktac.loop_end > 0); /* type 1 files crash during sample_copy, wrong fake header/esds? * (0=AoT, KnC3 bgm, 1=KnC3 1ch voices, 2=DW4, Atelier Ryza) */ if (ktac.type == 1) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(ktac.mp4.channels, ktac.loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_KTAC; vgmstream->sample_rate = ktac.mp4.sample_rate; vgmstream->num_samples = ktac.mp4.num_samples - ktac.mp4.encoder_delay - ktac.mp4.end_padding; vgmstream->loop_start_sample = ktac.loop_start * ktac.mp4.frame_samples - ktac.mp4.encoder_delay; vgmstream->loop_end_sample = ktac.loop_end * ktac.mp4.frame_samples - ktac.mp4.encoder_delay; /* KTAC uses AAC, but not type found in .aac (that has headered frames, like mp3) but raw * packets + frame size table (similar to .mp4/m4a). We set config for FFmpeg's fake M4A header */ vgmstream->codec_data = init_ffmpeg_mp4_custom_std(sf, &ktac.mp4); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; return vgmstream; fail: close_vgmstream(vgmstream); #endif return NULL; }