/* Loads and plays video game music files into sample buffer */ /* Game_Music_Emu $vers */ #ifndef GME_H #define GME_H #ifdef __cplusplus extern "C" { #endif /* Pointer to error, or NULL if function was successful. See Errors below. */ #ifndef gme_err_t /* (#ifndef allows better testing of library) */ typedef const char* gme_err_t; #endif /* First parameter of most functions is gme_t*, or const gme_t* if nothing is changed. */ typedef struct gme_t gme_t; /* Boolean; false = 0, true = 1 */ typedef int gme_bool; /******** Basic operations ********/ /* Opens game music file and points *out at it. If error, sets *out to NULL. */ gme_err_t gme_open_file( const char path [], gme_t** out, int sample_rate ); /* Number of tracks */ int gme_track_count( const gme_t* ); /* Starts a track, where 0 is the first track. Requires that 0 <= index < gme_track_count(). */ gme_err_t gme_start_track( gme_t*, int index ); /* Generates 'count' 16-bit signed samples info 'out'. Output is in stereo, so count must be even. */ gme_err_t gme_play( gme_t*, int count, short out [] ); /* Closes file and frees memory. OK to pass NULL. */ void gme_delete( gme_t* ); /******** Track position/length ********/ /* Sets time to start fading track out. Once fade ends track_ended() returns true. Fade time can be changed while track is playing. */ void gme_set_fade( gme_t*, int start_msec, int length_msec ); /* True if a track has reached its end */ gme_bool gme_track_ended( const gme_t* ); /* Number of milliseconds played since beginning of track (1000 = one second) */ int gme_tell( const gme_t* ); /* Seeks to new time in track. Seeking backwards or far forward can take a while. */ gme_err_t gme_seek( gme_t*, int msec ); /* Skips the specified number of samples. */ gme_err_t gme_skip( gme_t*, int samples ); /******** Informational ********/ /* Use in place of sample rate for open/load if you only need to get track information from a music file */ enum { gme_info_only = -1 }; /* Most recent warning string, or NULL if none. Clears current warning after returning. Warning is also cleared when loading a file and starting a track. */ const char* gme_warning( gme_t* ); /* Loads m3u playlist file (must be done after loading music) */ gme_err_t gme_load_m3u( gme_t*, const char path [] ); /* Clears any loaded m3u playlist and any internal playlist that the music format supports (NSFE for example). */ void gme_clear_playlist( gme_t* ); /* Passes back pointer to information for a particular track (length, name, author, etc.). Must be freed after use. */ typedef struct gme_info_t gme_info_t; gme_err_t gme_track_info( const gme_t*, gme_info_t** out, int track ); gme_err_t gme_set_track_info( gme_t*, const gme_info_t* in, int track ); /* Frees track information */ void gme_free_info( gme_info_t* ); struct gme_info_t { /* times in milliseconds; -1 if unknown */ int length; /* total length, if file specifies it */ int intro_length; /* length of song up to looping section */ int loop_length; /* length of looping section */ /* Length if available, otherwise intro_length+loop_length*2 if available, otherwise a default of 150000 (2.5 minutes). */ int play_length; /* Fade duration, in milliseconds, if the file specifies it */ int fade_length; int i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */ /* empty string ("") if not available */ const char* system; const char* game; const char* song; const char* author; const char* copyright; const char* comment; const char* dumper; const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */ }; /******** Advanced playback ********/ /* Disables automatic end-of-track detection and skipping of silence at beginning if ignore is true */ void gme_ignore_silence( gme_t*, gme_bool ignore ); /* Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed, etc. Track length as returned by track_info() ignores tempo (assumes it's 1.0). */ void gme_set_tempo( gme_t*, double tempo ); /* Number of voices used by currently loaded file */ int gme_voice_count( const gme_t* ); /* Name of voice i, from 0 to gme_voice_count() - 1 */ const char* gme_voice_name( const gme_t*, int i ); /* Mutes/unmutes single voice i, where voice 0 is first voice */ void gme_mute_voice( gme_t*, int index, gme_bool mute ); /* Sets muting state of ALL voices at once using a bit mask, where -1 mutes all voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */ void gme_mute_voices( gme_t*, int muting_mask ); /* Disables native effects, and possibly others. */ void gme_mute_effects( gme_t*, gme_bool mute ); /* Frequency equalizer parameters (see gme.txt) */ typedef struct gme_equalizer_t { double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */ double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */ double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */ } gme_equalizer_t; /* Gets current frequency equalizer parameters */ void gme_equalizer( const gme_t*, gme_equalizer_t* out ); /* Changes frequency equalizer parameters */ void gme_set_equalizer( gme_t*, gme_equalizer_t const* eq ); /******** Effects processor ********/ /* Adds stereo surround and echo to music that's usually mono or has little stereo. Has no effect on GYM, SPC, and Sega Genesis VGM music. */ /* Simplified control using a single value, where 0.0 = off and 1.0 = maximum */ void gme_set_stereo_depth( gme_t*, double depth ); struct gme_effects_t { double echo; /* Amount of echo, where 0.0 = none, 1.0 = lots */ double stereo; /* Separation, where 0.0 = mono, 1.0 = hard left and right */ double d2,d3,d4,d5,d6,d7; /* reserved */ gme_bool enabled; /* If 0, no effects are added */ gme_bool surround;/* If 1, some channels are put in "back", using phase inversion */ int i1,i3,i4,i5,i6,i7; /* reserved */ }; typedef struct gme_effects_t gme_effects_t; /* Sets effects configuration, or disables effects if NULL */ void gme_set_effects( gme_t*, gme_effects_t const* ); /* Passes back current effects configuration */ void gme_effects( const gme_t*, gme_effects_t* out ); /******** Game music types ********/ /* Music file type identifier. Can also hold NULL. */ typedef const struct gme_type_t_* gme_type_t; /* Type of this emulator */ gme_type_t gme_type( const gme_t* ); /* Pointer to array of all music types, with NULL entry at end. Allows a player linked to this library to support new music types without having to be updated. */ gme_type_t const* gme_type_list(); /* Name of game system for this music file type */ const char* gme_type_system( gme_type_t ); /* True if this music file type supports multiple tracks */ gme_bool gme_type_multitrack( gme_type_t ); /******** Advanced file loading ********/ /* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. */ gme_err_t gme_open_data( void const* data, long size, gme_t** emu_out, int sample_rate ); /* Determines likely game music type based on first four bytes of file. Returns string containing proper file suffix ("NSF", "SPC", etc.) or "" if file header is not recognized. */ const char* gme_identify_header( void const* header ); /* Gets corresponding music type for file path or extension passed in. */ gme_type_t gme_identify_extension( const char path_or_extension [] ); /* Determines file type based on file's extension or header (if extension isn't recognized). Sets *type_out to type, or 0 if unrecognized or error. */ gme_err_t gme_identify_file( const char path [], gme_type_t* type_out ); /* Creates new emulator and sets sample rate. Returns NULL if out of memory. If you only need track information, pass gme_info_only for sample_rate. */ gme_t* gme_new_emu( gme_type_t, int sample_rate ); /* Loads music file into emulator */ gme_err_t gme_load_file( gme_t*, const char path [] ); /* Loads music file from memory into emulator. Makes a copy of data passed. */ gme_err_t gme_load_data( gme_t*, void const* data, long size ); /* Loads music file using custom data reader function that will be called to read file data. Most emulators load the entire file in one read call. */ typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, long count ); gme_err_t gme_load_custom( gme_t*, gme_reader_t, long file_size, void* your_data ); /* Loads m3u playlist file from memory (must be done after loading music) */ gme_err_t gme_load_m3u_data( gme_t*, void const* data, long size ); /******** Saving ********/ typedef gme_err_t (*gme_writer_t)( void* your_data, void const* in, long count ); gme_err_t gme_save( gme_t const*, gme_writer_t, void* your_data ); /******** User data ********/ /* Sets/gets pointer to data you want to associate with this emulator. You can use this for whatever you want. */ void gme_set_user_data( gme_t*, void* new_user_data ); void* gme_user_data( const gme_t* ); /* Registers cleanup function to be called when deleting emulator, or NULL to clear it. Passes user_data when calling cleanup function. */ typedef void (*gme_user_cleanup_t)( void* user_data ); void gme_set_user_cleanup( gme_t*, gme_user_cleanup_t func ); /******** Errors ********/ /* Internally, a gme_err_t is a const char* that points to a normal C string. This means that other strings can be passed to the following functions. In the descriptions below, these other strings are referred to as being not gme_err_t strings. */ /* Error string associated with err. Returns "" if err is NULL. Returns err unchanged if it isn't a gme_err_t string. */ const char* gme_err_str( gme_err_t err ); /* Details of error beyond main cause, or "" if none or err is NULL. Returns err unchanged if it isn't a gme_err_t string. */ const char* gme_err_details( gme_err_t err ); /* Numeric code corresponding to err. Returns gme_ok if err is NULL. Returns gme_err_generic if err isn't a gme_err_t string. */ int gme_err_code( gme_err_t err ); enum { gme_ok = 0,/* Successful call. Guaranteed to be zero. */ gme_err_generic = 0x01,/* Error of unspecified type */ gme_err_memory = 0x02,/* Out of memory */ gme_err_caller = 0x03,/* Caller violated requirements of function */ gme_err_internal = 0x04,/* Internal problem, corruption, etc. */ gme_err_limitation = 0x05,/* Exceeded program limit */ gme_err_file_missing = 0x20,/* File not found at specified path */ gme_err_file_read = 0x21,/* Couldn't open file for reading */ gme_err_file_io = 0x23,/* Read/write error */ gme_err_file_eof = 0x25,/* Tried to read past end of file */ gme_err_file_type = 0x30,/* File is of wrong type */ gme_err_file_feature = 0x32,/* File requires unsupported feature */ gme_err_file_corrupt = 0x33 /* File is corrupt */ }; /* gme_err_t corresponding to numeric code. Note that this might not recover the original gme_err_t before it was converted to a numeric code; in particular, gme_err_details(gme_code_to_err(code)) will be "" in most cases. */ gme_err_t gme_code_to_err( int code ); /* Deprecated */ typedef gme_t Music_Emu; #ifdef __cplusplus } #endif #endif