# Microsoft Developer Studio Project File - Name="VGMPlay" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=VGMPlay - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "VGMPlay.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "VGMPlay.mak" CFG="VGMPlay - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "VGMPlay - Win32 Release" (basierend auf "Win32 (x86) Console Application") !MESSAGE "VGMPlay - Win32 Debug" (basierend auf "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "VGMPlay - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Ob2 /I "zlib" /D "NDEBUG" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "ENABLE_ALL_CORES" /D "CONSOLE_MODE" /D "ADDITIONAL_FORMATS" /D "SET_CONSOLE_TITLE" /FD /c # SUBTRACT CPP /Oa /Ow /YX /Yc /Yu # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 msvcrt.lib kernel32.lib user32.lib advapi32.lib winmm.lib zdll.lib /nologo /subsystem:console /machine:I386 /nodefaultlib /libpath:"zlib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=..\vgm2txt\HiddenMsg.exe Release\VGMPlay.exe # End Special Build Tool !ELSEIF "$(CFG)" == "VGMPlay - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "zlib" /D "_DEBUG" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "ENABLE_ALL_CORES" /D "CONSOLE_MODE" /D "ADDITIONAL_FORMATS" /D "SET_CONSOLE_TITLE" /FR /FD /GZ /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 msvcrtd.lib kernel32.lib user32.lib advapi32.lib winmm.lib zdll.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib /libpath:"zlib" # SUBTRACT LINK32 /profile /map !ENDIF # Begin Target # Name "VGMPlay - 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