/* Custom Sound Interface */ UINT8 gb_wave_r(void *chip, offs_t offset); void gb_wave_w(void *chip, offs_t offset, UINT8 data); UINT8 gb_sound_r(void *chip, offs_t offset); void gb_sound_w(void *chip, offs_t offset, UINT8 data); void gameboy_update(void *chip, stream_sample_t **outputs, int samples); int device_start_gameboy_sound(void **chip, int clock, int flags, int samplerate); void device_stop_gameboy_sound(void *chip); void device_reset_gameboy_sound(void *chip); void gameboy_sound_set_mute_mask(void *chip, UINT32 MuteMask);