// // SidDecoder.mm // sidplay // // Created by Christopher Snowhill on 12/8/14. // Copyright 2014 __NoWork, Inc__. All rights reserved. // #import "SidDecoder.h" #import #import "roms.hpp" #import "Logging.h" #import "PlaylistController.h" @implementation SidDecoder - (BOOL)open:(id)s { [self setSource:s]; [source seek:0 whence:SEEK_END]; long size = [source tell]; [source seek:0 whence:SEEK_SET]; void * data = malloc(size); [source read:data amount:size]; tune = new SidTune((const uint_least8_t *)data, (uint_least32_t)size); NSURL * url = [s url]; int track_num; if ([[url fragment] length] == 0) track_num = 1; else track_num = [[url fragment] intValue]; const SidTuneInfo * info = tune->getInfo(); n_channels = info->isStereo() ? 2 : 1; length = 3 * 60 * 44100; tune->selectSong( track_num ); engine = new sidplayfp; engine->setRoms( kernel, basic, chargen ); if ( engine->load( tune ) < 0 ) return NO; ReSIDfpBuilder * _builder = new ReSIDfpBuilder("ReSIDfp"); builder = _builder; if (_builder) { _builder->create((engine->info()).maxsids()); if (_builder->getStatus()) { _builder->filter(true); _builder->filter6581Curve(0.5); _builder->filter8580Curve(12500.0); } if (!_builder->getStatus()) return NO; } SidConfig conf = engine->config(); conf.frequency = 44100; conf.playback = info->isStereo() ? SidConfig::STEREO : SidConfig::MONO; conf.sidEmulation = builder; if (engine->config(conf) < 0) return NO; renderedTotal = 0; fadeTotal = fadeRemain = 44100 * 8; [self willChangeValueForKey:@"properties"]; [self didChangeValueForKey:@"properties"]; return YES; } - (NSDictionary *)properties { return [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:0], @"bitrate", [NSNumber numberWithFloat:44100], @"sampleRate", [NSNumber numberWithDouble:length], @"totalFrames", [NSNumber numberWithInt:16], @"bitsPerSample", //Samples are short [NSNumber numberWithBool:NO], @"floatingPoint", [NSNumber numberWithInt:n_channels], @"channels", //output from gme_play is in stereo [NSNumber numberWithBool:[source seekable]], @"seekable", @"host", @"endian", nil]; } - (int)readAudio:(void *)buf frames:(UInt32)frames { int total = 0; int16_t * sampleBuffer = (int16_t*)buf; while ( total < frames ) { int framesToRender = 1024; if ( framesToRender > frames ) framesToRender = frames; int rendered = engine->play( sampleBuffer + total * n_channels, framesToRender * n_channels ) / n_channels; if (rendered <= 0) break; renderedTotal += rendered; if ( !IsRepeatOneSet() && renderedTotal >= length ) { int16_t * sampleBuf = ( int16_t * ) buf + total * n_channels; long fadeEnd = fadeRemain - rendered; if ( fadeEnd < 0 ) fadeEnd = 0; float fadePosf = (float)fadeRemain / (float)fadeTotal; const float fadeStep = 1.0f / (float)fadeTotal; for ( long fadePos = fadeRemain; fadePos > fadeEnd; --fadePos, fadePosf -= fadeStep ) { long offset = (fadeRemain - fadePos) * n_channels; float sampleLeft = sampleBuf[ offset + 0 ]; sampleLeft *= fadePosf; sampleBuf[ offset + 0 ] = (int16_t)sampleLeft; if (n_channels == 2) { float sampleRight = sampleBuf[ offset + 1 ]; sampleRight *= fadePosf; sampleBuf[ offset + 1 ] = (int16_t)sampleRight; } } rendered = (int)(fadeRemain - fadeEnd); fadeRemain = fadeEnd; } total += rendered; if ( rendered < framesToRender ) break; } return total; } - (long)seek:(long)frame { if (frame < renderedTotal) { engine->load(tune); renderedTotal = 0; } int16_t sampleBuffer[1024 * 2]; long remain = ( frame - renderedTotal ) % 32; frame /= 32; renderedTotal /= 32; engine->fastForward( 100 * 32 ); while ( renderedTotal < frame ) { long todo = frame - renderedTotal; if ( todo > 1024 ) todo = 1024; int done = engine->play( sampleBuffer, (uint_least32_t)(todo * n_channels) ) / n_channels; if ( done < todo ) { if ( engine->error() ) return -1; renderedTotal = length; break; } renderedTotal += todo; } renderedTotal *= 32; engine->fastForward( 100 ); if ( remain ) renderedTotal += engine->play( sampleBuffer, (uint_least32_t)(remain * n_channels) ) / n_channels; return renderedTotal; } - (void)cleanUp { if (builder) { delete builder; builder = NULL; } if (engine) { delete engine; engine = NULL; } if (tune) { delete tune; tune = NULL; } } - (void)close { [self cleanUp]; if (source) { [source close]; [self setSource:nil]; } } - (void)setSource:(id)s { [s retain]; [source release]; source = s; } - (id)source { return source; } + (NSArray *)fileTypes { return [NSArray arrayWithObjects:@"sid", @"mus", nil]; } + (NSArray *)mimeTypes { return nil; } + (float)priority { return 0.5; } @end