#include "meta.h" #include "../coding/coding.h" typedef struct { int total_subsongs; int target_subsong; uint32_t stream_offset; uint32_t stream_size; int loop_flag; int sample_rate; int channels; int32_t num_samples; } adm3_header_t; static int parse_adm3(adm3_header_t* adm3, STREAMFILE* sf); /* ADM3 - Crankcase Audio REV plugin file [Cyberpunk 2077 (PC), MotoGP 21 (PC)] */ VGMSTREAM* init_vgmstream_adm3(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; adm3_header_t adm3 = {0}; /* checks */ if (!is_id32be(0x00,sf, "ADM3")) goto fail; if (!check_extensions(sf, "wem")) goto fail; adm3.target_subsong = sf->stream_index; if (adm3.target_subsong == 0) adm3.target_subsong = 1; /* ADM3 are files used with the Wwise Crankaudio plugin, that simulate engine noises with * base internal samples and some internal RPM config (probably). Actual file seems to * define some combo of samples, this only plays those separate samples. * Decoder is basically Apple's IMA (internally just "ADPCMDecoder") but transforms to float * each sample during decode by multiplying by 0.000030518509 */ if (!parse_adm3(&adm3, sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(adm3.channels, adm3.loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_ADM3; vgmstream->sample_rate = adm3.sample_rate; vgmstream->num_samples = adm3.num_samples; /* slightly lower than bytes-to-samples */ vgmstream->num_streams = adm3.total_subsongs; vgmstream->stream_size = adm3.stream_size; vgmstream->coding_type = coding_APPLE_IMA4; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x22; if (!vgmstream_open_stream(vgmstream, sf, adm3.stream_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static int parse_type(adm3_header_t* adm3, STREAMFILE* sf, uint32_t offset) { if (is_id32be(offset, sf, "RMP1")) { offset = read_u32le(offset + 0x1c, sf); if (!parse_type(adm3, sf, offset)) goto fail; /* 0x24: offset to GRN1 */ } else if (is_id32be(offset, sf, "SMB1")) { uint32_t table_count = read_u32le(offset + 0x10, sf); uint32_t table_offset = read_u32le(offset + 0x18, sf); int i; for (i = 0; i < table_count; i++) { uint32_t smp2_unk = read_u32le(table_offset + i * 0x08 + 0x00, sf); uint32_t smp2_offset = read_u32le(table_offset + i * 0x08 + 0x04, sf); if (smp2_unk != 1) goto fail; if (!parse_type(adm3, sf, smp2_offset)) /* SMP2 */ goto fail; } } else if (is_id32be(offset, sf, "SMP2")) { adm3->total_subsongs++; if (adm3->target_subsong == adm3->total_subsongs) { /* 0x04 always 0 */ /* 0x08 always 0x00040000 */ adm3->channels = read_u32le(offset + 0x0c, sf); /* 0x10 float pitch? */ /* 0x14 int pitch? */ /* 0x18 0x0001? */ /* 0x1a 0x0030? (header size?) */ adm3->sample_rate = read_s32le(offset + 0x1c, sf); adm3->num_samples = read_s32le(offset + 0x20, sf); adm3->stream_size = read_u32le(offset + 0x24, sf); /* 0x28 1? */ adm3->stream_offset = read_u32le(offset + 0x2c, sf); } } else { VGM_LOG("ADM3: unknown at %x\n", offset); goto fail; } return 1; fail: return 0; } static int parse_adm3(adm3_header_t* adm3, STREAMFILE* sf) { uint32_t offset; /* 0x04: null */ /* 0x08: version? */ /* 0x0c: header size */ /* 0x10: data start */ /* rest unknown, looks mostly the same between files */ /* higher ramp, N samples from low to high */ offset = read_u32le(0x0FC, sf); if (!parse_type(adm3, sf, offset)) goto fail; /* RMP1 */ if (read_u32le(0x100, sf) != 1) goto fail; /* lower ramp, also N samples */ offset = read_u32le(0x104, sf); if (!parse_type(adm3, sf, offset)) goto fail; /* RMP1 */ if (read_u32le(0x108, sf) != 1) goto fail; /* idle engine */ offset = read_u32le(0x10c, sf); if (!parse_type(adm3, sf, offset)) goto fail; /* SMP2 */ if (read_u32le(0x110, sf) != 1) goto fail; if (adm3->target_subsong < 0 || adm3->target_subsong > adm3->total_subsongs || adm3->total_subsongs < 1) goto fail; return 1; fail: return 0; }