// AudioController.m // Cog // // Created by Vincent Spader on 8/7/05. // Copyright 2005 Vincent Spader. All rights reserved. // #import "AudioPlayer.h" #import "BufferChain.h" #import "Helper.h" #import "OutputNode.h" #import "PluginController.h" #import "Status.h" #import "Logging.h" @implementation AudioPlayer - (id)init { self = [super init]; if(self) { output = NULL; bufferChain = nil; outputLaunched = NO; endOfInputReached = NO; chainQueue = [[NSMutableArray alloc] init]; semaphore = [[Semaphore alloc] init]; atomic_init(&resettingNow, false); atomic_init(&refCount, 0); } return self; } - (void)setDelegate:(id)d { delegate = d; } - (id)delegate { return delegate; } - (void)play:(NSURL *)url { [self play:url withUserInfo:nil withRGInfo:nil startPaused:NO andSeekTo:0.0]; } - (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary *)rgi { [self play:url withUserInfo:userInfo withRGInfo:rgi startPaused:NO andSeekTo:0.0]; } - (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary *)rgi startPaused:(BOOL)paused { [self play:url withUserInfo:userInfo withRGInfo:rgi startPaused:paused andSeekTo:0.0]; } - (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary *)rgi startPaused:(BOOL)paused andSeekTo:(double)time { ALog(@"Opening file for playback: %@ at seek offset %f%@", url, time, (paused) ? @", starting paused" : @""); [self waitUntilCallbacksExit]; if(output) { [output setShouldContinue:NO]; output = nil; } output = [[OutputNode alloc] initWithController:self previous:nil]; [output setup]; [output setVolume:volume]; @synchronized(chainQueue) { for(id anObject in chainQueue) { [anObject setShouldContinue:NO]; } [chainQueue removeAllObjects]; endOfInputReached = NO; if(bufferChain) { [bufferChain setShouldContinue:NO]; bufferChain = nil; } } bufferChain = [[BufferChain alloc] initWithController:self]; [self notifyStreamChanged:userInfo]; while(![bufferChain open:url withOutputFormat:[output format] withRGInfo:rgi]) { bufferChain = nil; [self requestNextStream:userInfo]; url = nextStream; if(url == nil) { return; } userInfo = nextStreamUserInfo; rgi = nextStreamRGInfo; [self notifyStreamChanged:userInfo]; bufferChain = [[BufferChain alloc] initWithController:self]; } [bufferChain setUserInfo:userInfo]; if(time > 0.0) { [output seek:time]; [bufferChain seek:time]; } [self setShouldContinue:YES]; outputLaunched = NO; startedPaused = paused; initialBufferFilled = NO; [bufferChain launchThreads]; if(paused) [self setPlaybackStatus:CogStatusPaused waitUntilDone:YES]; } - (void)stop { // Set shouldoContinue to NO on all things [self setShouldContinue:NO]; [self setPlaybackStatus:CogStatusStopped waitUntilDone:YES]; @synchronized(chainQueue) { for(id anObject in chainQueue) { [anObject setShouldContinue:NO]; } [chainQueue removeAllObjects]; endOfInputReached = NO; if(bufferChain) { bufferChain = nil; } } output = nil; } - (void)pause { [output pause]; [self setPlaybackStatus:CogStatusPaused waitUntilDone:YES]; } - (void)resume { if(startedPaused) { startedPaused = NO; if(initialBufferFilled) [self launchOutputThread]; } [output resume]; [self setPlaybackStatus:CogStatusPlaying waitUntilDone:YES]; } - (void)seekToTime:(double)time { if(endOfInputReached) { // This is a dirty hack in case the playback has finished with the track // that the user thinks they're seeking into CogStatus status = (CogStatus)currentPlaybackStatus; NSURL *url; id userInfo; NSDictionary *rgi; @synchronized(chainQueue) { url = [bufferChain streamURL]; userInfo = [bufferChain userInfo]; rgi = [bufferChain rgInfo]; } [self stop]; [self play:url withUserInfo:userInfo withRGInfo:rgi startPaused:(status == CogStatusPaused) andSeekTo:time]; } else { // Still decoding the current file, safe to seek within it [output seek:time]; [bufferChain seek:time]; } } - (void)setVolume:(double)v { volume = v; [output setVolume:v]; } - (double)volume { return volume; } // This is called by the delegate DURING a requestNextStream request. - (void)setNextStream:(NSURL *)url { [self setNextStream:url withUserInfo:nil withRGInfo:nil]; } - (void)setNextStream:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary *)rgi { nextStream = url; nextStreamUserInfo = userInfo; nextStreamRGInfo = rgi; } // Called when the playlist changed before we actually started playing a requested stream. We will re-request. - (void)resetNextStreams { [self waitUntilCallbacksExit]; @synchronized(chainQueue) { for(id anObject in chainQueue) { [anObject setShouldContinue:NO]; } [chainQueue removeAllObjects]; if(endOfInputReached) { [self endOfInputReached:bufferChain]; } } } - (void)setShouldContinue:(BOOL)s { shouldContinue = s; if(bufferChain) [bufferChain setShouldContinue:s]; if(output) [output setShouldContinue:s]; } - (double)amountPlayed { return [output amountPlayed]; } - (void)launchOutputThread { initialBufferFilled = YES; if(outputLaunched == NO && startedPaused == NO) { [self setPlaybackStatus:CogStatusPlaying]; [output launchThread]; outputLaunched = YES; } } - (void)requestNextStream:(id)userInfo { [self sendDelegateMethod:@selector(audioPlayer:willEndStream:) withObject:userInfo waitUntilDone:YES]; } - (void)notifyStreamChanged:(id)userInfo { [self sendDelegateMethod:@selector(audioPlayer:didBeginStream:) withObject:userInfo waitUntilDone:YES]; } - (void)beginEqualizer:(AudioUnit)eq { [self sendDelegateMethod:@selector(audioPlayer:displayEqualizer:) withVoid:eq waitUntilDone:YES]; } - (void)refreshEqualizer:(AudioUnit)eq { [self sendDelegateMethod:@selector(audioPlayer:refreshEqualizer:) withVoid:eq waitUntilDone:YES]; } - (void)endEqualizer:(AudioUnit)eq { [self sendDelegateMethod:@selector(audioPlayer:removeEqualizer:) withVoid:eq waitUntilDone:YES]; } - (void)addChainToQueue:(BufferChain *)newChain { [newChain setUserInfo:nextStreamUserInfo]; [newChain setShouldContinue:YES]; [newChain launchThreads]; [chainQueue insertObject:newChain atIndex:[chainQueue count]]; } - (BOOL)endOfInputReached:(BufferChain *)sender // Sender is a BufferChain { BufferChain *newChain = nil; if(atomic_load_explicit(&resettingNow, memory_order_relaxed)) return YES; atomic_fetch_add(&refCount, 1); @synchronized(chainQueue) { // No point in constructing new chain for the next playlist entry // if there's already one at the head of chainQueue... r-r-right? for(BufferChain *chain in chainQueue) { if([chain isRunning]) { atomic_fetch_sub(&refCount, 1); return YES; } } // We don't want to do this, it may happen with a lot of short files // if ([chainQueue count] >= 5) //{ // return YES; //} } double duration = 0.0; @synchronized(chainQueue) { for(BufferChain *chain in chainQueue) { duration += [chain secondsBuffered]; } } while(duration >= 30.0 && shouldContinue) { [semaphore wait]; if(atomic_load_explicit(&resettingNow, memory_order_relaxed)) { atomic_fetch_sub(&refCount, 1); return YES; } @synchronized(chainQueue) { duration = 0.0; for(BufferChain *chain in chainQueue) { duration += [chain secondsBuffered]; } } } nextStreamUserInfo = [sender userInfo]; nextStreamRGInfo = [sender rgInfo]; // This call can sometimes lead to invoking a chainQueue block on another thread [self requestNextStream:nextStreamUserInfo]; if(!nextStream) { atomic_fetch_sub(&refCount, 1); return YES; } @synchronized(chainQueue) { newChain = [[BufferChain alloc] initWithController:self]; endOfInputReached = YES; BufferChain *lastChain = [chainQueue lastObject]; if(lastChain == nil) { lastChain = bufferChain; } BOOL pathsEqual = NO; if([nextStream isFileURL] && [[lastChain streamURL] isFileURL]) { NSMutableString *unixPathNext = [[nextStream path] mutableCopy]; NSMutableString *unixPathPrev = [[[lastChain streamURL] path] mutableCopy]; if([unixPathNext isEqualToString:unixPathPrev]) pathsEqual = YES; } if(pathsEqual || ([[nextStream scheme] isEqualToString:[[lastChain streamURL] scheme]] && (([nextStream host] == nil && [[lastChain streamURL] host] == nil) || [[nextStream host] isEqualToString:[[lastChain streamURL] host]]) && [[nextStream path] isEqualToString:[[lastChain streamURL] path]])) { if([lastChain setTrack:nextStream] && [newChain openWithInput:[lastChain inputNode] withOutputFormat:[output format] withRGInfo:nextStreamRGInfo]) { [newChain setStreamURL:nextStream]; [newChain setUserInfo:nextStreamUserInfo]; [self addChainToQueue:newChain]; DLog(@"TRACK SET!!! %@", newChain); // Keep on-playin newChain = nil; atomic_fetch_sub(&refCount, 1); return NO; } } lastChain = nil; while(shouldContinue && ![newChain open:nextStream withOutputFormat:[output format] withRGInfo:nextStreamRGInfo]) { if(nextStream == nil) { newChain = nil; atomic_fetch_sub(&refCount, 1); return YES; } newChain = nil; [self requestNextStream:nextStreamUserInfo]; newChain = [[BufferChain alloc] initWithController:self]; } [self addChainToQueue:newChain]; newChain = nil; // I'm stupid and can't hold too much stuff in my head all at once, so writing it here. // // Once we get here: // - buffer chain for previous stream finished reading // - there are (probably) some bytes of the previous stream in the output buffer which haven't been played // (by output node) yet // - self.bufferChain == previous playlist entry's buffer chain // - self.nextStream == next playlist entry's URL // - self.nextStreamUserInfo == next playlist entry // - head of chainQueue is the buffer chain for the next entry (which has launched its threads already) } atomic_fetch_sub(&refCount, 1); return YES; } - (void)endOfInputPlayed { // Once we get here: // - the buffer chain for the next playlist entry (started in endOfInputReached) have been working for some time // already, so that there is some decoded and converted data to play // - the buffer chain for the next entry is the first item in chainQueue @synchronized(chainQueue) { endOfInputReached = NO; if([chainQueue count] <= 0) { // End of playlist [self stop]; bufferChain = nil; return; } bufferChain = nil; bufferChain = [chainQueue objectAtIndex:0]; [chainQueue removeObjectAtIndex:0]; DLog(@"New!!! %@ %@", bufferChain, [[bufferChain inputNode] decoder]); [semaphore signal]; } [self notifyStreamChanged:[bufferChain userInfo]]; [output setEndOfStream:NO]; } - (BOOL)chainQueueHasTracks { @synchronized(chainQueue) { return [chainQueue count] > 0; } return NO; } - (void)sendDelegateMethod:(SEL)selector withVoid:(void *)obj waitUntilDone:(BOOL)wait { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[delegate methodSignatureForSelector:selector]]; [invocation setTarget:delegate]; [invocation setSelector:selector]; [invocation setArgument:(void *)&self atIndex:2]; [invocation setArgument:&obj atIndex:3]; [invocation retainArguments]; [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait]; } - (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[delegate methodSignatureForSelector:selector]]; [invocation setTarget:delegate]; [invocation setSelector:selector]; [invocation setArgument:(void *)&self atIndex:2]; [invocation setArgument:&obj atIndex:3]; [invocation retainArguments]; [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait]; } - (void)sendDelegateMethod:(SEL)selector withObject:(id)obj withObject:(id)obj2 waitUntilDone:(BOOL)wait { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[delegate methodSignatureForSelector:selector]]; [invocation setTarget:delegate]; [invocation setSelector:selector]; [invocation setArgument:(void *)&self atIndex:2]; [invocation setArgument:&obj atIndex:3]; [invocation setArgument:&obj2 atIndex:4]; [invocation retainArguments]; [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait]; } - (void)setPlaybackStatus:(int)status waitUntilDone:(BOOL)wait { currentPlaybackStatus = status; [self sendDelegateMethod:@selector(audioPlayer:didChangeStatus:userInfo:) withObject:[NSNumber numberWithInt:status] withObject:[bufferChain userInfo] waitUntilDone:wait]; } - (void)sustainHDCD { [self sendDelegateMethod:@selector(audioPlayer:sustainHDCD:) withObject:[bufferChain userInfo] waitUntilDone:NO]; } - (void)setPlaybackStatus:(int)status { [self setPlaybackStatus:status waitUntilDone:NO]; } - (BufferChain *)bufferChain { return bufferChain; } - (OutputNode *)output { return output; } + (NSArray *)containerTypes { return [[[PluginController sharedPluginController] containers] allKeys]; } + (NSArray *)fileTypes { PluginController *pluginController = [PluginController sharedPluginController]; NSArray *containerTypes = [[pluginController containers] allKeys]; NSArray *decoderTypes = [[pluginController decodersByExtension] allKeys]; NSArray *metdataReaderTypes = [[pluginController metadataReaders] allKeys]; NSArray *propertiesReaderTypes = [[pluginController propertiesReadersByExtension] allKeys]; NSMutableSet *types = [NSMutableSet set]; [types addObjectsFromArray:containerTypes]; [types addObjectsFromArray:decoderTypes]; [types addObjectsFromArray:metdataReaderTypes]; [types addObjectsFromArray:propertiesReaderTypes]; return [types allObjects]; } + (NSArray *)schemes { PluginController *pluginController = [PluginController sharedPluginController]; return [[pluginController sources] allKeys]; } - (double)volumeUp:(double)amount { BOOL volumeLimit = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] boolForKey:@"volumeLimit"]; const double MAX_VOLUME = (volumeLimit) ? 100.0 : 800.0; double newVolume = linearToLogarithmic(logarithmicToLinear(volume + amount, MAX_VOLUME), MAX_VOLUME); if(newVolume > MAX_VOLUME) newVolume = MAX_VOLUME; [self setVolume:newVolume]; // the playbackController needs to know the new volume, so it can update the // volumeSlider accordingly. return newVolume; } - (double)volumeDown:(double)amount { BOOL volumeLimit = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] boolForKey:@"volumeLimit"]; const double MAX_VOLUME = (volumeLimit) ? 100.0 : 800.0; double newVolume; if(amount > volume) newVolume = 0.0; else newVolume = linearToLogarithmic(logarithmicToLinear(volume - amount, MAX_VOLUME), MAX_VOLUME); [self setVolume:newVolume]; return newVolume; } - (void)waitUntilCallbacksExit { // This sucks! And since the thread that's inside the function can be calling // event dispatches, we have to pump the message queue if we're on the main // thread. Damn. if(atomic_load_explicit(&refCount, memory_order_relaxed) != 0) { BOOL mainThread = (dispatch_queue_get_label(dispatch_get_main_queue()) == dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL)); atomic_store(&resettingNow, true); while(atomic_load_explicit(&refCount, memory_order_relaxed) != 0) { [semaphore signal]; // Gotta poke this periodically if(mainThread) [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.001]]; else usleep(500); } atomic_store(&resettingNow, false); } } @end