/* * SSEQ Player - Nintendo DS Standard Header structure * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] * Last modification on 2013-03-21 * * Nintendo DS Nitro Composer (SDAT) Specification document found at * http://www.feshrine.net/hacking/doc/nds-sdat.html */ #include #include "NDSStdHeader.h" NDSStdHeader::NDSStdHeader() : magic(0) { memset(this->type, 0, sizeof(this->type)); } void NDSStdHeader::Read(PseudoFile &file) { file.ReadLE(this->type); this->magic = file.ReadLE(); file.ReadLE(); // file size file.ReadLE(); // structure size file.ReadLE(); // # of blocks } void NDSStdHeader::Verify(const std::string &typeToCheck, uint32_t magicToCheck) { if (!VerifyHeader(this->type, typeToCheck) || this->magic != magicToCheck) throw std::runtime_error("NDS Standard Header for " + typeToCheck + " invalid"); }