/* SoundController */ #import #import "SoundController.h" #import "PlaylistController.h" #import "TrackingSlider.h" @class PlaylistView; @interface PlaybackController : NSObject { IBOutlet PlaylistController *playlistController; IBOutlet PlaylistView *playlistView; IBOutlet TrackingSlider *positionSlider; IBOutlet NSTextField *timeField; IBOutlet NSTextField *lengthField; IBOutlet NSTextField *bitrateField; IBOutlet NSButton *playButton; NSTimer *positionTimer; BOOL waitingForPlay; //No sneaky changing on us SoundController *soundController; int playbackStatus; float currentVolume; BOOL showTimeRemaining; } - (IBAction)toggleShowTimeRemaining:(id)sender; - (IBAction)changeVolume:(id)sender; - (IBAction)playPauseResume:(id)sender; - (IBAction)pauseResume:(id)sender; - (IBAction)play:(id)sender; - (IBAction)pause:(id)sender; - (IBAction)resume:(id)sender; - (IBAction)stop:(id)sender; - (IBAction)next:(id)sender; - (IBAction)prev:(id)sender; - (IBAction)seek:(id)sender; - (void)updateTimeField:(double)pos; - (void)playEntryAtIndex:(int)i; - (void)playEntry:(PlaylistEntry *)pe; //Methods since this is SoundController's delegate - (void)delegateNotifyStatusUpdate:(NSNumber *)status; - (void)delegateNotifyBitrateUpdate:(float)bitrate; - (void)delegateNotifySongChanged; - (void)delegateRequestNextSong:(PlaylistEntry *)pe; @end