#include "meta.h" #include "../coding/coding.h" #include "../util/endianness.h" /* RWAV is a bit simpler, while FWAV and CWAV are basically identical except for endianness. * From SDK info, typically .xxxx is the original NintendoWare format (usually a .xml) and .bxxxx is a * binary/external form (like .rseq=xml then .brseq=binary, or .wav > brwav). */ typedef enum { RWAV, FWAV, CWAV } bxwav_type_t; static VGMSTREAM* init_vgmstream_bxwav(STREAMFILE* sf, bxwav_type_t type); /* RWAV - NintendoWare binary Revolution wave (Wii games) */ VGMSTREAM* init_vgmstream_brwav(STREAMFILE* sf) { /* checks */ if (!is_id32be(0x00, sf, "RWAV")) goto fail; /* .brwav: from tools (no games known) * .rwav: header id */ if (!check_extensions(sf, "brwav,rwav")) goto fail; return init_vgmstream_bxwav(sf, RWAV); fail: return NULL; } /* FWAV - NintendoWare binary caFe wave (WiiU and Switch games) */ VGMSTREAM* init_vgmstream_bfwav(STREAMFILE* sf) { /* checks */ if (!is_id32be(0x00, sf, "FWAV")) goto fail; /* .bfwav: used? * .fwav: header id */ if (!check_extensions(sf, "bfwav,fwav")) goto fail; return init_vgmstream_bxwav(sf, FWAV); fail: return NULL; } /* CWAV - NintendoWare binary CTR wave (3DS games) */ VGMSTREAM* init_vgmstream_bcwav(STREAMFILE* sf) { /* checks */ if (!is_id32be(0x00, sf, "CWAV")) goto fail; /* .bcwav: standard 3DS (though rare as usually found in .bcsar) [Adventure Bar Story (3DS), LBX (3DS)] * .adpcm: 80's Overdrive (3DS) * .bms: 3D Classics Kirby's Adventure (3DS) * .sfx: Wizdom (3DS) * .str: Pac-Man and the Ghostly Adventures 2 (3DS) * .zic: Wizdom (3DS) */ if (!check_extensions(sf, "bcwav,adpcm,bms,sfx,str,zic")) goto fail; return init_vgmstream_bxwav(sf, CWAV); fail: return NULL; } static VGMSTREAM* init_vgmstream_bxwav(STREAMFILE* sf, bxwav_type_t type) { VGMSTREAM* vgmstream = NULL; uint32_t info_offset, data_offset, chtb_offset, file_size; int channels, loop_flag, codec, sample_rate; int big_endian; int32_t num_samples, loop_start; read_u32_t read_u32; read_s32_t read_s32; read_u16_t read_u16; read_s16_t read_s16; /* BOM check */ if (read_u16be(0x04, sf) == 0xFEFF) { /* Wii, WiiU */ big_endian = 1; read_u32 = read_u32be; read_s32 = read_s32be; read_u16 = read_u16be; read_s16 = read_s16be; } else if (read_u16le(0x04, sf) == 0xFEFF) { /* 3DS, Switch */ big_endian = 0; read_u32 = read_u32le; read_s32 = read_s32le; read_u16 = read_u16le; read_s16 = read_s16le; } else { goto fail; } /* header */ switch(type) { case RWAV: /* 0x06(2): version (usually 0102, 0103=Let's Tap, no diffs) */ file_size = read_u32(0x08, sf); /* 0x0c(2): header size (0x20) */ /* 0x0e(2): sections (2) */ info_offset = read_u32(0x10, sf); /* 0x14: info size */ data_offset = read_u32(0x18, sf); /* 0x1c: data size */ break; case FWAV: case CWAV: /* 0x06(2): header size (0x40) */ /* 0x08: version */ /* - FWAV: 0x00010200 */ /* - CWAV: 0x00000002 (Kirby's Adventure), 0x00000102 (common), 0x00010102 (FE Fates, Hyrule Warriors Legends) */ file_size = read_u32(0x0c, sf); /* 0x10(2): sections (2) */ /* 0x14(2): info mark (0x7000) */ info_offset = read_u32(0x18, sf); /* 0x1c: info size */ /* 0x20(2): data mark (0x7001) */ data_offset = read_u32(0x24, sf); /* 0x28: data size */ /* rest: padding */ break; default: goto fail; } if (file_size != get_streamfile_size(sf)) { vgm_logi("BXWAV: wrong size %x vs %x\n", file_size, (uint32_t)get_streamfile_size(sf)); goto fail; } /* INFO section */ if (!is_id32be(info_offset + 0x00, sf, "INFO")) goto fail; /* 0x04: size */ switch(type) { case RWAV: codec = read_u8(info_offset + 0x08, sf); loop_flag = read_u8(info_offset + 0x09, sf); channels = read_u8(info_offset + 0x0a, sf); /* 0x0b: part of rate? */ sample_rate = read_u16(info_offset + 0x0c, sf); /* 0x0e(2): padding */ loop_start = read_s32(info_offset + 0x10, sf); num_samples = read_s32(info_offset + 0x14, sf); chtb_offset = read_u32(info_offset + 0x18, sf) + info_offset + 0x08; /* 0x1c: channel table size */ loop_start = dsp_nibbles_to_samples(loop_start); num_samples = dsp_nibbles_to_samples(num_samples); break; case FWAV: case CWAV: codec = read_u8(info_offset + 0x08, sf); loop_flag = read_u8(info_offset + 0x09, sf); /* 0x0a: padding */ sample_rate = read_u32(info_offset + 0x0C, sf); loop_start = read_s32(info_offset + 0x10, sf); num_samples = read_s32(info_offset + 0x14, sf); /* 0x18: original loop start? (slightly lower) */ chtb_offset = info_offset + 0x1C; channels = read_u32(chtb_offset + 0x00, sf); break; default: goto fail; } /* channel table is parsed at the end */ /* DATA section */ if (!is_id32be(data_offset + 0x00, sf, "DATA")) goto fail; /* 0x04: size */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; switch(type) { case RWAV: vgmstream->meta_type = meta_RWAV; break; case FWAV: vgmstream->meta_type = meta_FWAV; break; case CWAV: vgmstream->meta_type = meta_CWAV; break; default: goto fail; } vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = num_samples; if (type == CWAV) vgmstream->allow_dual_stereo = 1; /* LEGO 3DS games */ vgmstream->layout_type = layout_none; /* only 0x02 is known, others can be made with SDK tools */ switch (codec) { case 0x00: vgmstream->coding_type = coding_PCM8; break; case 0x01: vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE; break; case 0x02: /* common */ vgmstream->coding_type = coding_NGC_DSP; /* coefs are read below */ break; case 0x03: vgmstream->coding_type = coding_NW_IMA; /* hist is read below */ break; default: goto fail; } if (!vgmstream_open_stream_bf(vgmstream, sf, data_offset, 1)) goto fail; /* parse channel table and offsets * (usually the interleave/distance is fixed, but in theory could be non-standard, so assign manually) */ { int ch, i; for (ch = 0; ch < channels; ch++) { uint32_t chnf_offset, chdt_offset, coef_offset; switch(type) { case RWAV: /* channel entry: */ /* - 0x04: channel info offset (from INFO offset after size) */ chnf_offset = read_u32(chtb_offset + ch * 0x04 + 0x00, sf) + info_offset + 0x08; /* channel info: */ /* 0x00: offset to channel data (from DATA offset after size) */ /* 0x04: ADPCM offset (from INFO offset after size), 0xFFFFFFFF otherwise? */ /* 0x08: volumes x4? */ /* 0x18: padding */ chdt_offset = read_u32(chnf_offset + 0x00, sf) + data_offset + 0x08; coef_offset = read_u32(chnf_offset + 0x04, sf) + info_offset + 0x08; break; case FWAV: case CWAV: /* channel entry: */ /* - 0x00: mark (0x7100) */ /* - 0x02: padding */ /* - 0x04: channel info offset (from channel table offset) */ chnf_offset = read_u32(chtb_offset + 0x04 + ch * 0x08 + 0x04, sf) + chtb_offset; /* channel info: */ /* 0x00: mark (0x1F00) */ /* 0x02: padding */ /* 0x04: offset to channel data (from DATA offset after size) */ /* 0x08: ADPCM mark (0x0300=DSP, 0x0301=IMA, 0x0000=none) */ /* 0x0a: padding */ /* 0x0c: ADPCM offset (from channel info offset), 0xFFFFFFFF otherwise */ /* 0x10: padding */ /* 3DS doesn't seem to check this, allow for odd bcwavs from rstmcpp */ if ((read_u16(chnf_offset + 0x00, sf) & 0x1F00) != 0x1F00) /* (ex. 0x1F01) */ goto fail; chdt_offset = read_u32(chnf_offset + 0x04, sf) + data_offset + 0x08; coef_offset = read_u32(chnf_offset + 0x0c, sf) + chnf_offset; /* usually after all channel info but will allow any position */ break; default: goto fail; } vgmstream->ch[ch].channel_start_offset = chdt_offset; vgmstream->ch[ch].offset = chdt_offset; switch(codec) { case 0x02: { /* standard DSP coef + predictor + hists + loop predictor + loop hists */ for (i = 0; i < 16; i++) { vgmstream->ch[ch].adpcm_coef[i] = read_s16(coef_offset + 0x00 + i*0x02, sf); } //vgmstream->ch[ch].adpcm_history1_16 = read_s16(coef_offset + 0x22, sf); //vgmstream->ch[ch].adpcm_history2_16 = read_s16(coef_offset + 0x24, sf); break; } case 0x03: { /* hist + step */ vgmstream->ch[ch].adpcm_history1_16 = read_s16(coef_offset + 0x00, sf); vgmstream->ch[ch].adpcm_step_index = read_s16(coef_offset + 0x02, sf); break; } default: break; } } } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* ************************************************************************* */ /* RWAR - NintendoWare container [BIT.TRIP BEAT (Wii), Dance Dance Revolution Hottest Party 2 (Wii)] */ VGMSTREAM* init_vgmstream_brwar(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; uint32_t tabl_offset, data_offset; uint32_t subfile_offset, subfile_size; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!is_id32be(0x00, sf, "RWAR")) goto fail; if (!check_extensions(sf,"rwar")) goto fail; /* simple container of .rwavs (inside .brsar), rarely used with single siles (DDR) */ /* abridged, see RWAV (same header) */ /* 0x04(2): BOM */ /* 0x06(2): version (usually 0100) */ /* 0x08: file size */ /* 0x0c(2): header size (0x20) */ /* 0x0e(2): sections (2) */ tabl_offset = read_u32be(0x10, sf); /* 0x14: tabl size */ data_offset = read_u32be(0x18, sf); /* 0x1c: data size */ /* TABL section */ if (!is_id32be(tabl_offset + 0x00, sf, "TABL")) goto fail; /* 0x04: size */ total_subsongs = read_u32be(tabl_offset + 0x08,sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* 0x00: always 0x01000000? */ subfile_offset = read_u32be(tabl_offset + 0x0c + (target_subsong-1) * 0x0c + 0x04,sf) + data_offset; subfile_size = read_u32be(tabl_offset + 0x0c + (target_subsong-1) * 0x0c + 0x08,sf); /* DATA section */ if (!is_id32be(data_offset + 0x00, sf, "DATA")) goto fail; /* 0x04: size */ //VGM_LOG("BRWAR: of=%x, sz=%x\n", subfile_offset, subfile_size); temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "rwav"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_brwav(temp_sf); if (!vgmstream) goto fail; vgmstream->num_streams = total_subsongs; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }