#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* GCA - Terminal Reality games [Metal Slug Anthology (Wii), BlowOut (GC)] */ VGMSTREAM* init_vgmstream_gca(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!is_id32be(0x00,sf, "GCA1")) goto fail; if (!check_extensions(sf, "gca")) goto fail; start_offset = 0x40; loop_flag = 0; channels = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_GCA; vgmstream->sample_rate = read_32bitBE(0x2A,sf); vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(0x26,sf));//read_32bitBE(0x26,streamFile)*7/8; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_none; dsp_read_coefs_be(vgmstream, sf, 0x04, 0x00); if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }