#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #include "opus_interleave_streamfile.h" /* Nintendo OPUS - from Switch games, including header variations (not the same as Ogg Opus) */ static VGMSTREAM* init_vgmstream_opus(STREAMFILE* sf, meta_t meta_type, off_t offset, int32_t num_samples, int32_t loop_start, int32_t loop_end) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag = 0, channels, sample_rate; off_t data_offset, context_offset, multistream_offset = 0; size_t data_size, skip = 0; /* header chunk */ if (read_u32le(offset + 0x00,sf) != 0x80000001) /* 'basic info' chunk */ goto fail; /* 0x04: chunk size (should be 0x24) */ /* 0x08: version (0) */ channels = read_u8(offset + 0x09, sf); /* 0x0a: frame size if CBR, 0 if VBR */ sample_rate = read_u32le(offset + 0x0c,sf); data_offset = read_u32le(offset + 0x10, sf); /* 0x14: 'frame data offset' (seek table? not seen) */ context_offset = read_u32le(offset + 0x18, sf); skip = read_u16le(offset + 0x1c, sf); /* pre-skip sample count */ /* 0x1e: officially padding (non-zero in Lego Movie 2 (Switch)) */ /* (no offset to multistream chunk, maybe meant to go after seek/context chunks?) */ /* 0x80000002: 'offset info' chunk (seek table?), not seen */ /* 'context info' chunk, rare [Famicom Detective Club (Switch), SINce Memories (Switch)] */ if (context_offset && read_u32le(offset + context_offset, sf) == 0x80000003) { /* maybe should give priority to external info? */ context_offset += offset; /* 0x08: null*/ loop_flag = read_u8 (context_offset + 0x09, sf); num_samples = read_s32le(context_offset + 0x0c, sf); /* slightly smaller than manual count */ loop_start = read_s32le(context_offset + 0x10, sf); loop_end = read_s32le(context_offset + 0x14, sf); /* rest (~0x38) reserved/alignment? */ /* values seem to take encoder delay into account */ } else { loop_flag = (loop_end > 0); /* -1 when not set */ } /* 'multistream info' chunk, rare [Clannad (Switch)] */ if (read_u32le(offset + 0x20, sf) == 0x80000005) { multistream_offset = offset + 0x20; } /* Opus can only do 48000 but some games store original rate [Grandia HD Collection, Lego Marvel] */ if (sample_rate != 48000) { VGM_LOG("OPUS: ignored non-standard sample rate of %i\n", sample_rate); sample_rate = 48000; } /* 'data info' chunk */ data_offset += offset; if (read_u32le(data_offset, sf) != 0x80000004) goto fail; data_size = read_u32le(data_offset + 0x04, sf); start_offset = data_offset + 0x08; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_type; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->stream_size = data_size; /* to avoid inflated sizes from fake OggS IO */ #ifdef VGM_USE_FFMPEG { opus_config cfg = {0}; cfg.channels = vgmstream->channels; cfg.skip = skip; cfg.sample_rate = vgmstream->sample_rate; if (multistream_offset && vgmstream->channels <= 8) { int i; cfg.stream_count = read_u8(multistream_offset + 0x08,sf); cfg.coupled_count = read_u8(multistream_offset + 0x09,sf); /* stereo streams */ for (i = 0; i < vgmstream->channels; i++) { cfg.channel_mapping[i] = read_u8(multistream_offset + 0x0a + i,sf); } } vgmstream->codec_data = init_ffmpeg_switch_opus_config(sf, start_offset,data_size, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->channel_layout = ffmpeg_get_channel_layout(vgmstream->codec_data); if (vgmstream->num_samples <= 0) { vgmstream->num_samples = switch_opus_get_samples(start_offset, data_size, sf) - skip; if (num_samples < 0 && vgmstream->loop_end_sample > vgmstream->num_samples) /* special flag for weird cases */ vgmstream->loop_end_sample = vgmstream->num_samples; } } #else goto fail; #endif if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* standard Switch Opus, Nintendo header + raw data (generated by opus_test.c?) [Lego City Undercover (Switch)] */ VGMSTREAM* init_vgmstream_opus_std(STREAMFILE* sf) { STREAMFILE* psi_sf = NULL; off_t offset; int num_samples, loop_start, loop_end; /* checks */ if (read_u32le(0x00,sf) != 0x80000001) /* 'basic info' chunk */ goto fail; /* .opus: standard * .bgm: Cotton Reboot (Switch) */ if (!check_extensions(sf,"opus,lopus,bgm")) goto fail; offset = 0x00; /* BlazBlue: Cross Tag Battle (Switch) PSI Metadata for corresponding Opus */ /* Maybe future Arc System Works games will use this too? */ psi_sf = open_streamfile_by_ext(sf, "psi"); if (psi_sf) { num_samples = read_s32le(0x8C, psi_sf); loop_start = read_s32le(0x84, psi_sf); loop_end = read_s32le(0x88, psi_sf); close_streamfile(psi_sf); } else { num_samples = 0; loop_start = 0; loop_end = 0; } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples,loop_start,loop_end); fail: return NULL; } /* Nippon1 variation [Disgaea 5 (Switch)] */ VGMSTREAM* init_vgmstream_opus_n1(STREAMFILE* sf) { off_t offset; int num_samples, loop_start, loop_end; /* checks */ if (!((read_u32be(0x04,sf) == 0x00000000 && read_u32be(0x0c,sf) == 0x00000000) || (read_u32be(0x04,sf) == 0xFFFFFFFF && read_u32be(0x0c,sf) == 0xFFFFFFFF))) goto fail; if (!check_extensions(sf,"opus,lopus")) goto fail; offset = 0x10; num_samples = 0; loop_start = read_s32le(0x00,sf); loop_end = read_s32le(0x08,sf); return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples,loop_start,loop_end); fail: return NULL; } /* Capcom variation [Ultra Street Fighter II (Switch), Resident Evil: Revelations (Switch)] */ VGMSTREAM* init_vgmstream_opus_capcom(STREAMFILE* sf) { VGMSTREAM *vgmstream = NULL; off_t offset; int num_samples, loop_start, loop_end; int channels; /* checks */ if (!check_extensions(sf,"opus,lopus")) goto fail; channels = read_32bitLE(0x04,sf); if (channels != 1 && channels != 2 && channels != 6) goto fail; /* unknown stream layout */ num_samples = read_32bitLE(0x00,sf); /* 0x04: channels, >2 uses interleaved streams (2ch+2ch+2ch) */ loop_start = read_32bitLE(0x08,sf); loop_end = read_32bitLE(0x0c,sf); /* 0x10: frame size (with extra data) */ /* 0x14: extra chunk count */ /* 0x18: null */ offset = read_32bitLE(0x1c,sf); /* 0x20-8: config? (0x0077C102 04000000 E107070C) */ /* 0x2c: some size? */ /* 0x30+: extra chunks (0x00: 0x7f, 0x04: num_sample), alt loop starts/regions? */ if (channels == 6) { /* 2ch multistream hacky-hacks in RE:RE, don't try this at home. We'll end up with: * main vgmstream > N vgmstream layers > substream IO deinterleaver > opus meta > Opus IO transmogrifier (phew) */ layered_layout_data* data = NULL; int layers = channels / 2; int i; int loop_flag = (loop_end > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->layout_type = layout_layered; /* init layout */ data = init_layout_layered(layers); if (!data) goto fail; vgmstream->layout_data = data; /* open each layer subfile */ for (i = 0; i < layers; i++) { STREAMFILE* temp_sf = setup_opus_interleave_streamfile(sf, offset, i, layers); if (!temp_sf) goto fail; data->layers[i] = init_vgmstream_opus(temp_sf, meta_OPUS, 0x00, num_samples,loop_start,loop_end); close_streamfile(temp_sf); if (!data->layers[i]) goto fail; } /* setup layered VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; vgmstream->sample_rate = data->layers[0]->sample_rate; vgmstream->num_samples = data->layers[0]->num_samples; vgmstream->loop_start_sample = data->layers[0]->loop_start_sample; vgmstream->loop_end_sample = data->layers[0]->loop_end_sample; vgmstream->meta_type = meta_OPUS; vgmstream->coding_type = data->layers[0]->coding_type; return vgmstream; } else { return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples,loop_start,loop_end); } fail: close_vgmstream(vgmstream); return NULL; } /* Procyon Studio variation [Xenoblade Chronicles 2 (Switch)] */ VGMSTREAM* init_vgmstream_opus_nop(STREAMFILE* sf) { off_t offset; int num_samples, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (!is_id32be(0x00, sf, "sadf") || !is_id32be(0x08, sf, "opus")) goto fail; if (!check_extensions(sf,"nop")) goto fail; offset = read_32bitLE(0x1c, sf); num_samples = read_32bitLE(0x28, sf); loop_flag = read_8bit(0x19, sf); if (loop_flag) { loop_start = read_32bitLE(0x2c, sf); loop_end = read_32bitLE(0x30, sf); } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples,loop_start,loop_end); fail: return NULL; } /* Shin'en variation [Fast RMX (Switch)] */ VGMSTREAM* init_vgmstream_opus_shinen(STREAMFILE* sf) { off_t offset = 0; int num_samples, loop_start, loop_end; /* checks */ if (read_u32be(0x08,sf) != 0x01000080) goto fail; if (!check_extensions(sf,"opus,lopus")) goto fail; offset = 0x08; loop_start = read_s32le(0x00,sf); loop_end = read_s32le(0x04,sf); /* 0 if no loop */ /* tepaneca.opus has loop_end slightly bigger than samples, but doesn't seem an encoder delay thing since * several tracks do full loops to 0 and sound ok. Mark with a special flag to allow this case. */ num_samples = -1; if (loop_start > loop_end) goto fail; /* just in case */ return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Bandai Namco Opus (found in NUS3Banks) [Taiko no Tatsujin: Nintendo Switch Version!] */ VGMSTREAM* init_vgmstream_opus_nus3(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (!is_id32be(0x00, sf, "OPUS")) goto fail; /* .opus: header ID (they only exist inside .nus3bank) */ if (!check_extensions(sf, "opus,lopus")) goto fail; /* Here's an interesting quirk, OPUS header contains big endian values while the Nintendo Opus header and data that follows remain little endian as usual */ offset = read_32bitBE(0x20, sf); num_samples = read_32bitBE(0x08, sf); /* Check if there's a loop end value to determine loop_flag*/ loop_flag = read_32bitBE(0x18, sf); if (loop_flag) { loop_start = read_32bitBE(0x14, sf); loop_end = read_32bitBE(0x18, sf); } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Nippon Ichi SPS wrapper (non-segmented) [Ys VIII: Lacrimosa of Dana (Switch)] */ VGMSTREAM* init_vgmstream_opus_sps_n1(STREAMFILE* sf) { off_t offset; int num_samples, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (read_u32be(0x00, sf) != 0x09000000) /* file type (see other N1 SPS) */ goto fail; /* .sps: Labyrinth of Refrain: Coven of Dusk (Switch) * .nlsd: Disgaea Refine (Switch), Ys VIII (Switch) * .at9: void tRrLM(); //Void Terrarium (Switch) * .opus: Asatsugutori (Switch) */ if (!check_extensions(sf, "sps,nlsd,at9,opus,lopus")) goto fail; num_samples = read_32bitLE(0x0C, sf); if (read_32bitBE(0x1c, sf) == 0x01000080) { offset = 0x1C; /* older games loop section (remnant of segmented opus_sps_n1): */ loop_start = read_32bitLE(0x10, sf); /* intro samples */ loop_end = loop_start + read_32bitLE(0x14, sf); /* loop samples */ /* 0x18: end samples (all must add up to num_samples) */ loop_flag = read_32bitLE(0x18, sf); /* with loop disabled only loop_end has a value */ } else { offset = 0x18; /* newer games loop section: */ loop_start = read_32bitLE(0x10, sf); loop_end = read_32bitLE(0x14, sf); loop_flag = loop_start != loop_end; /* with loop disabled start and end are the same as num samples */ } if (!loop_flag) { loop_start = 0; loop_end = 0; } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* AQUASTYLE wrapper [Touhou Genso Wanderer -Reloaded- (Switch)] */ VGMSTREAM* init_vgmstream_opus_opusx(STREAMFILE* sf) { off_t offset; int num_samples, loop_start = 0, loop_end = 0; float modifier; /* checks */ if (!is_id32be(0x00, sf, "OPUS")) goto fail; if (!check_extensions(sf, "opusx")) goto fail; offset = 0x10; /* values are for the original 44100 files, but Opus resamples to 48000 */ modifier = 48000.0f / 44100.0f; num_samples = 0;//read_32bitLE(0x04, sf) * modifier; /* better use calc'd num_samples */ loop_start = read_32bitLE(0x08, sf) * modifier; loop_end = read_32bitLE(0x0c, sf) * modifier; /* resampling calcs are slighly off and may to over num_samples, but by removing delay seems ok */ if (loop_start >= 120) { loop_start -= 128; loop_end -= 128; } else { loop_end = 0; } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Prototype variation [Clannad (Switch)] */ VGMSTREAM* init_vgmstream_opus_prototype(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (!is_id32be(0x00, sf, "OPUS")) goto fail; if (!check_extensions(sf, "opus,lopus")) goto fail; if (read_32bitBE(0x18, sf) != 0x01000080) goto fail; offset = 0x18; num_samples = read_32bitLE(0x08, sf); /* Check if there's a loop end value to determine loop_flag*/ loop_flag = read_32bitLE(0x10, sf); if (loop_flag) { loop_start = read_32bitLE(0x0C, sf); loop_end = read_32bitLE(0x10, sf); } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Edelweiss variation [Astebreed (Switch)] */ VGMSTREAM* init_vgmstream_opus_opusnx(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0; /* checks */ if (!is_id64be(0x00, sf,"OPUSNX\0\0")) goto fail; if (!check_extensions(sf, "opus,lopus")) goto fail; offset = 0x10; num_samples = 0; //read_32bitLE(0x08, sf); /* samples with encoder delay */ if (read_32bitLE(0x0c, sf) != 0) goto fail; return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Edelweiss variation [Sakuna: Of Rice and Ruin (Switch)] */ VGMSTREAM* init_vgmstream_opus_nsopus(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0; /* checks */ if (!is_id32be(0x00, sf,"EWNO")) goto fail; if (!check_extensions(sf, "nsopus")) goto fail; offset = 0x08; num_samples = 0; //read_32bitLE(0x08, sf); /* samples without encoder delay? (lower than count) */ return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Square Enix variation [Dragon Quest I-III (Switch)] */ VGMSTREAM* init_vgmstream_opus_sqex(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (read_u32be(0x00, sf) != 0x01000000) goto fail; /* .wav: original */ if (!check_extensions(sf, "wav,lwav")) goto fail; /* 0x04: channels */ /* 0x08: data_size */ offset = read_32bitLE(0x0C, sf); num_samples = read_32bitLE(0x1C, sf); loop_flag = read_32bitLE(0x18, sf); if (loop_flag) { loop_start = read_32bitLE(0x14, sf); loop_end = read_32bitLE(0x18, sf); } return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; } /* Idea Factory(?) variation [Birushana: Ichijuu no Kaze (Switch)] */ VGMSTREAM* init_vgmstream_opus_rsnd(STREAMFILE* sf) { off_t offset = 0; int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag; /* checks */ if (!is_id32be(0x00, sf,"RSND")) goto fail; if (!check_extensions(sf, "rsnd")) goto fail; /* 0x04: 00? (16b)*/ /* 0x06: 00? (8b)*/ loop_flag = read_u8(0x07, sf); if (loop_flag) { /* not really needed as both will be 0 */ loop_start = read_s32le(0x08, sf); loop_end = read_s32le(0x0c, sf); } offset = read_u32le(0x10, sf); /* always 0x40 */ /* 0x14: offset again? */ /* 0x18+: null? (unknown numbers in bgm050) */ num_samples = 0; /* not loop_end as it isn't set when looping is disabled */ return init_vgmstream_opus(sf, meta_OPUS, offset, num_samples, loop_start, loop_end); fail: return NULL; }