#include "meta.h" #include "../coding/coding.h" /* S3V - from Konami arcade games [SOUND VOLTEX series (AC)] */ VGMSTREAM * init_vgmstream_s3v(STREAMFILE *sf) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int32_t channel_count, loop_flag; size_t data_size; /* checks */ if (!check_extensions(sf, "s3v")) goto fail; /* check header */ if (read_32bitBE(0x00,sf) != 0x53335630) /* S3V0 */ goto fail; /* No discernible loop_flag so we'll just use signatures. Might have to update on a per game basis. */ switch (read_32bitBE(0x14, sf)) { case 0x82FA0000: // SOUND VOLTEX EXCEED GEAR ver5 Theme BGM case 0x1BFD0000: // SOUND VOLTEX EXCEED GEAR ver6 Theme BGM case 0x9AFD0000: // SOUND VOLTEX Custom song selection BGM TypeA case 0x9BFD0000: // SOUND VOLTEX Custom song selection BGM TypeB loop_flag = 1; break; default: loop_flag = 0; } start_offset = 0x20; data_size = read_32bitLE(0x08, sf); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_S3V; #ifdef VGM_USE_FFMPEG vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset, data_size); if (!vgmstream->codec_data) goto fail; vgmstream->sample_rate = ffmpeg_get_sample_rate(vgmstream->codec_data); vgmstream->num_samples = ffmpeg_get_samples(vgmstream->codec_data); if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x10, sf); vgmstream->loop_end_sample = vgmstream->num_samples; } vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; #endif if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }