#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* SDRH - banks for newer feelplus-related ("FeelEngine") games [Mindjack (PS3/X360), Moon Diver (PS3/X360)] */ VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, stream_size; int loop_flag = 0, channels, codec, sample_rate, seek_count; int32_t num_samples, loop_start, loop_end; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!is_id32le(0x00,sf, "SDRH")) /* LE */ goto fail; if (!check_extensions(sf, "xse")) goto fail; /* similar to older version but BE and a bit less complex */ /* 0x04: version/config? * 0x08: data size * 0x30: file name in a custom 40-char (RADIX style) encoding * others: ? */ /* parse section */ { uint32_t offset, base_size, stream_offset, data_size = 0, entry_size = 0; int i; int tables = read_u16be(0x1C,sf); int entries; offset = 0; /* read sections: FE=cues? (same in platforms), WV=header position + sample rate?, FT=? (same in platforms), XW=waves */ for (i = 0; i < tables; i++) { uint16_t id = read_u16be(0x40 + 0x10 * i + 0x00,sf); /* 0x02: offset in 0x40s */ /* 0x04: section size */ /* 0x08: always 1 */ /* 0x0c: null */ if (id == 0x5857) { /* "XW" */ offset += read_u16be(0x40 + 0x10 * i + 0x02,sf) * 0x40; break; } } /* section header (other sections have a similar header) */ /* 0x00: section size (including data) */ base_size = read_u16be(offset + 0x04,sf); entries = read_u16be(offset + 0x06,sf); /* 0x08: null */ start_offset = read_u32be(offset + 0x0c,sf) + offset; /* size including padding up to start */ offset += base_size; total_subsongs = entries; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* find stream header (entries can be variable-sized) */ for (i = 0; i < entries; i++) { entry_size = read_u16be(offset + 0x04,sf) * 0x10; if (i + 1 == target_subsong) break; offset += entry_size; } /* parse target header (similar to xwav) */ data_size = read_u32be(offset + 0x00,sf) - entry_size; /* 0x00: data/entry size */ /* 0x04: entry size */ codec = read_u8(offset + 0x06,sf); /* assumed */ loop_flag = read_u8(offset + 0x07,sf); /* assumed */ /* 0x08: bps? flags? */ channels = read_u8(offset + 0x09,sf); seek_count = read_u16be(offset + 0x0a,sf); num_samples = read_u32be(offset + 0x0c,sf); sample_rate = read_u32be(offset + 0x10,sf); loop_start = read_u32be(offset + 0x14,sf); loop_end = read_u32be(offset + 0x18,sf); /* 0x1c: flags? */ stream_offset = read_u32be(offset + 0x20,sf); /* Mindjack uses full offsets here (aligned to 0x800), while Moon Diver points to a sub-offset * (offsets also aren't ordered) */ if ((stream_offset & 0x000007FF) != 0) { stream_offset = read_u16be(offset + stream_offset, sf) * 0x800; //TODO some files that loop have wrong size/num_samples? (ex.MJ system.xse #23 #138) } /* other values change per game (seek table, etc) */ start_offset += stream_offset; stream_size = data_size; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDRH; vgmstream->num_samples = num_samples; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; switch(codec) { case 2: /* Mindjack (PS3), Moon Diver (PS3) */ vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; /* seen in a few Mindjack files */ if (loop_end > num_samples && loop_end - 8 <= num_samples) loop_end = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; break; #ifdef VGM_USE_FFMPEG case 1: { /* Mindjack (X360), Moon Diver (X360) */ int block_size = 0x10000; /* XWAV new default */ int block_count = seek_count; vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; //TODO fix loops/samples vs ATRAC3 /* may be only applying end_skip to num_samples? */ xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0,0); break; } case 7: { /* Mindjack (PS3) */ int block_align, encoder_delay; block_align = 0x98 * vgmstream->channels; encoder_delay = 1024 + 69*2; /* observed default, but seems files run out of space */ vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* SDRH - banks for older feelplus-related games [Lost Odyssey (X360), Lost Odyssey Demo (X360)] */ VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, stream_size; int loop_flag = 0, channels = 0, codec, sample_rate, seek_count; int32_t num_samples, loop_start, loop_end; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!is_id32be(0x00,sf, "SDRH")) goto fail; /* .xse: actual extension (LO demo) */ if (!check_extensions(sf, "xse")) goto fail; /* similar to older version but LE and a bit more complex */ /* 0x04: version/config? * 0x08: data size * 0x30: file name in a custom 40-char (RADIX style) encoding * others: ? (change in old/new) */ /* parse section */ { uint32_t offset, base_size, stream_offset, data_size = 0, entry_size = 0; int i; int tables = read_u8(0x15,sf); int entries; offset = 0x40; /* read sections (FE=cues?, WV=mini-headers + XW offset, FT=?, FQ=?, XW=waves) */ for (i = 0; i < tables; i++) { uint16_t id = read_u16be(0x40 + 0x08 * i + 0x00,sf); /* 0x02: null? */ /* 0x04: offset from table start */ if (id == 0x5857) { /* "XW" */ offset += read_u32le(0x40 + 0x08 * i + 0x04,sf); break; } } /* section header (other sections have a similar header) */ /* 0x00: section size (including data) */ base_size = read_u16le(offset + 0x04,sf); /* 0x06: ? */ entries = read_u16le(offset + 0x08,sf); start_offset = read_u32le(offset + 0x0c,sf) + offset; /* size including padding up to start */ offset += base_size; total_subsongs = entries; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* find stream header */ stream_offset = 0; for (i = 0; i < entries; i++) { data_size = read_u32le(offset + 0x00,sf); entry_size = read_u16le(offset + 0x04,sf) * 0x10; data_size -= entry_size; if (i + 1 == target_subsong) break; offset += entry_size; stream_offset += data_size; /* no offset */ } /* parse target header (similar to xwav) */ /* 0x00: data size + entry size */ /* 0x04: entry size */ codec = read_u8(offset + 0x06,sf); /* assumed */ /* 0x07: flag? */ /* 0x08: bps? */ /* 0x09: codec? */ /* 0x0a: null (seek size?) */ num_samples = read_u32le(offset + 0x0c,sf); /* XMA1: loop start/end info */ seek_count = read_u16le(offset + 0x10,sf); /* XMA1: loop start/end bytes? */ sample_rate = read_u16le(offset + 0x14,sf); if (entry_size == 0x20) { channels = read_u8(offset + 0x17,sf); } loop_start = 0; //read_u32le(offset + 0x18,sf); /* ? */ loop_end = 0; //read_u32le(offset + 0x1c,sf); /* ? */ if (entry_size >= 0x30) { /* 0x20: null */ /* 0x24: ? */ /* 0x26: channel layout */ channels = read_u8(offset + 0x27,sf); /* 0x28: ? */ /* 0x2c: null? */ } loop_flag = loop_end > 0; start_offset += stream_offset; stream_size = data_size; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDRH; vgmstream->num_samples = num_samples; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; switch(codec) { #ifdef VGM_USE_FFMPEG case 1: { /* Lost Odyssey Demo (X360) */ vgmstream->codec_data = init_ffmpeg_xma1_raw(sf, start_offset, stream_size, vgmstream->channels, vgmstream->sample_rate, 0); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; { ms_sample_data msd = {0}; msd.xma_version = 1; msd.channels = channels; msd.data_offset = start_offset; msd.data_size = stream_size; msd.loop_flag = loop_flag; msd.loop_start_b= 0; //loop_start_b; msd.loop_end_b = 0; //loop_end_b; msd.loop_start_subframe = 0; //loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */ msd.loop_end_subframe = 0; //loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */ msd.chunk_offset = 0; xma_get_samples(&msd, sf); vgmstream->num_samples = msd.num_samples; //loop_start_sample = msd.loop_start_sample; //loop_end_sample = msd.loop_end_sample; } xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0, 1); break; } case 4: { /* Lost Odyssey (X360) */ int block_size = 0x8000; /* XWAV old default */ int block_count = seek_count; vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, stream_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, 0, 0, 1); break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }