#include "meta.h" #include "../util.h" #include "../coding/coding.h" #include "../layout/layout.h" /* VGS - from Guitar Hero Encore - Rocks the 80s, Guitar Hero II PS2 */ VGMSTREAM* init_vgmstream_vgs(STREAMFILE *sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t channel_size = 0, stream_data_size, stream_frame_count; int channels = 0, loop_flag = 0, sample_rate = 0, stream_sample_rate; int i; /* checks */ if (!is_id32be(0x00,sf, "VgS!")) goto fail; /* 0x04: version? */ if (!check_extensions(sf,"vgs")) goto fail; /* contains N streams, which can have one less frame, or half frame and sample rate */ for (i = 0; i < 8; i++) { stream_sample_rate = read_32bitLE(0x08 + 0x08*i + 0x00,sf); stream_frame_count = read_32bitLE(0x08 + 0x08*i + 0x04,sf); stream_data_size = stream_frame_count*0x10; if (stream_sample_rate == 0) break; if (!sample_rate || !channel_size) { sample_rate = stream_sample_rate; channel_size = stream_data_size; } /* some streams end 1 frame early */ if (channel_size - 0x10 == stream_data_size) { channel_size -= 0x10; } /* Guitar Hero II sometimes uses half sample rate for last stream */ if (sample_rate != stream_sample_rate) { VGM_LOG("VGS: ignoring stream %i\n", i); //total_streams++; // todo handle substreams break; } channels++; } start_offset = 0x80; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VGS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ps_bytes_to_samples(channel_size * channels, channels); vgmstream->coding_type = coding_PSX_badflags; /* flag = stream/channel number */ vgmstream->layout_type = layout_blocked_vgs; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }