// // GameFile.h // Cog // // Created by Vincent Spader on 5/29/06. // Copyright 2006 Vincent Spader. All rights reserved. // #import #import #import "Plugin.h" extern gme_err_t readCallback(void* data, void* out, int count); @interface GameDecoder : NSObject { Music_Emu* emu; id source; double sampleRate; long length; long fade; NSString* codec; int16_t sampleBuffer[1024 * 2]; } - (void)setSource:(id)s; - (id)source; @end