// MSX computer KSS music file emulator // Game_Music_Emu $vers #ifndef KSS_EMU_H #define KSS_EMU_H #include "Classic_Emu.h" #include "Kss_Core.h" #include "Kss_Scc_Apu.h" #include "Sms_Apu.h" #include "Ay_Apu.h" #include "Opl_Apu.h" class Kss_Emu : public Classic_Emu { public: // KSS file header (see Kss_Core.h) typedef Kss_Core::header_t header_t; // Header for currently loaded file header_t const& header() const { return core.header(); } blargg_err_t hash_( Hash_Function& ) const; static gme_type_t static_type() { return gme_kss_type; } // Implementation public: Kss_Emu(); ~Kss_Emu(); protected: virtual blargg_err_t track_info_( track_info_t*, int track ) const; virtual blargg_err_t load_( Data_Reader& ); virtual blargg_err_t start_track_( int ); virtual blargg_err_t run_clocks( blip_time_t&, int ); virtual void set_tempo_( double ); virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); virtual void update_eq( blip_eq_t const& ); virtual void unload(); private: struct Core; friend struct Core; struct Core : Kss_Core { Kss_Emu& emu; // detection of tunes that use SCC so they can be made louder bool scc_accessed; enum { scc_enabled_true = 0xC000 }; unsigned scc_enabled; // 0 or 0xC000 int ay_latch; struct { Sms_Apu* psg; Opl_Apu* fm; } sms; struct { Ay_Apu* psg; Scc_Apu* scc; Opl_Apu* music; Opl_Apu* audio; } msx; Core( Kss_Emu* e ) : emu( *e ) { } virtual void cpu_write( addr_t, int ); virtual int cpu_in( time_t, addr_t ); virtual void cpu_out( time_t, addr_t, int ); virtual void update_gain(); void cpu_write_( addr_t addr, int data ); void update_gain_(); void unload(); } core; }; #endif