// Super Nintendo SFM music file emulator // Game_Music_Emu $vers #ifndef SPC_SFM_H #define SPC_SFM_H #include "Music_Emu.h" #include "higan/smp/smp.hpp" #include "Spc_Filter.h" #include "Bml_Parser.h" #if GME_SPC_FAST_RESAMPLER #include "Upsampler.h" typedef Upsampler Spc_Emu_Resampler; #else #include "Fir_Resampler.h" typedef Fir_Resampler<24> Spc_Emu_Resampler; #endif class Sfm_Emu : public Music_Emu { public: // Minimum allowed file size enum { sfm_min_file_size = 8 + 65536 + 128 }; // The Super Nintendo hardware samples at 32kHz. Other sample rates are // handled by resampling the 32kHz output; emulation accuracy is not affected. enum { native_sample_rate = 32000 }; // This will serialize the current state of the emulator into a new SFM file blargg_err_t serialize( std::vector & out ); // Disables annoying pseudo-surround effect some music uses void disable_surround( bool disable = true ) { smp.dsp.disable_surround( disable ); } // Enables gaussian, cubic or sinc interpolation void interpolation_level( int level = 0 ) { smp.dsp.spc_dsp.interpolation_level( level ); } // Enables an analog signal simulation filter void enable_filter( bool enable = true ) { _enable_filter = enable; if (enable) filter.clear(); } // Enables native echo void enable_echo(bool enable = true) { smp.dsp.spc_dsp.enable_echo(enable); } virtual void mute_effects(bool mute) { enable_echo(!mute); } SuperFamicom::SMP const* get_smp() const; SuperFamicom::SMP * get_smp(); static gme_type_t static_type() { return gme_sfm_type; } // Implementation public: Sfm_Emu(); ~Sfm_Emu(); protected: blargg_err_t load_mem_( byte const [], long ); blargg_err_t track_info_( track_info_t*, int track ) const; blargg_err_t set_track_info_( const track_info_t*, int track ); blargg_err_t set_sample_rate_( long ); blargg_err_t start_track_( int ); blargg_err_t play_( long, sample_t [] ); blargg_err_t skip_( long ); void mute_voices_( int ); void set_tempo_( double ); void enable_accuracy_( bool ); byte const* file_data; long file_size; private: Spc_Emu_Resampler resampler; SPC_Filter filter; SuperFamicom::SMP smp; bool _enable_filter; Bml_Parser metadata; blargg_err_t play_and_filter( long count, sample_t out [] ); }; inline SuperFamicom::SMP const* Sfm_Emu::get_smp() const { return &smp; } inline SuperFamicom::SMP * Sfm_Emu::get_smp() { return &smp; } inline void Sfm_Emu::enable_accuracy_(bool enable) { (void)enable; } #endif // SPC_SFM_H