cog/Frameworks/GME/gme/Nes_Vrc7_Apu.h

85 lines
1.7 KiB
C++

// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
// Konami VRC7 sound chip emulator
#ifndef NES_VRC7_APU_H
#define NES_VRC7_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct vrc7_snapshot_t;
class Nes_Vrc7_Apu {
public:
blargg_err_t init();
// See Nes_Apu.h for reference
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
enum { osc_count = 6 };
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_snapshot( vrc7_snapshot_t* ) const;
void load_snapshot( vrc7_snapshot_t const& );
void write_reg( int reg );
void write_data( blip_time_t, int data );
public:
Nes_Vrc7_Apu();
~Nes_Vrc7_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Vrc7_Apu( const Nes_Vrc7_Apu& );
Nes_Vrc7_Apu& operator = ( const Nes_Vrc7_Apu& );
struct Vrc7_Osc
{
uint8_t regs [3];
Blip_Buffer* output;
int last_amp;
};
Vrc7_Osc oscs [osc_count];
uint8_t kon;
uint8_t inst [8];
void* opll;
int addr;
blip_time_t next_time;
struct {
Blip_Buffer* output;
int last_amp;
} mono;
Blip_Synth<blip_med_quality,1> synth;
void run_until( blip_time_t );
void output_changed();
};
struct vrc7_snapshot_t
{
uint8_t latch;
uint8_t inst [8];
uint8_t regs [6] [3];
uint8_t delay;
};
inline void Nes_Vrc7_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
output_changed();
}
// DB2LIN_AMP_BITS == 11, * 2
inline void Nes_Vrc7_Apu::volume( double v ) { synth.volume( 1.0 / 3 / 4096 * v ); }
inline void Nes_Vrc7_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
#endif