cog/Plugins/GME
Christopher Snowhill d35d54170a
Preparation for Xcode 15
Apparently, Xcode 15, at the point of the first beta, is not
capable of producing nib files that will load on macOS 10.13
or 10.14 without crashing on startup. So this is the prep
for now, raise the minimum deploy target to 10.15, where it
currently works. This may change later.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-06-09 00:51:30 -07:00
..
GME.xcodeproj Preparation for Xcode 15 2023-06-09 00:51:30 -07:00
en.lproj Updated to latest Xcode 2019-07-02 16:37:17 -07:00
es.lproj Fix encoding of strings resources. 2018-07-22 01:58:57 -07:00
pl.lproj Activate Polish translation 2022-07-11 14:41:15 -07:00
tr.lproj Translation: Added Turkish language support 2023-02-23 22:44:24 -08:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameContainer.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.h Move most large stack using buffers to the heap 2022-07-24 18:41:50 -07:00
GameDecoder.m [GME Input] Correct old comment in the code 2022-08-04 18:02:49 -07:00
GameMetadataReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameMetadataReader.m Use NSNumber Literals as much as possible 2022-06-17 06:39:02 -07:00
GamePropertiesReader.h Update copyright year in various places 2023-02-05 16:46:56 -08:00
GamePropertiesReader.m Update copyright year in various places 2023-02-05 16:46:56 -08:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00