45 lines
941 B
C++
45 lines
941 B
C++
// Sega/Game Gear/Coleco SGC music file emulator core
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// Game_Music_Emu $vers
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#ifndef SGC_CORE_H
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#define SGC_CORE_H
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#include "Sgc_Impl.h"
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#include "Sms_Fm_Apu.h"
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#include "Sms_Apu.h"
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class Sgc_Core : public Sgc_Impl {
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public:
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// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
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// Resets to 1.0 when loading file.
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void set_tempo( double );
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// Starts track, where 0 is the first.
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blargg_err_t start_track( int );
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// Ends time frame at time t
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blargg_err_t end_frame( time_t t );
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// SN76489 sound chip
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Sms_Apu& apu() { return apu_; }
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Sms_Fm_Apu& fm_apu() { return fm_apu_; }
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protected:
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// Overrides
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virtual void cpu_out( time_t, addr_t, int data );
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virtual blargg_err_t load_( Data_Reader& );
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// Implementation
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public:
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Sgc_Core();
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~Sgc_Core();
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private:
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bool fm_accessed;
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Sms_Apu apu_;
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Sms_Fm_Apu fm_apu_;
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};
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#endif
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