cog/Frameworks/GME/gme/Spc_Emu.h

94 lines
2.5 KiB
C++

// Super Nintendo SPC music file emulator
// Game_Music_Emu $vers
#ifndef SPC_EMU_H
#define SPC_EMU_H
#include "Music_Emu.h"
#include "higan/smp/smp.hpp"
#include "Spc_Filter.h"
#if GME_SPC_FAST_RESAMPLER
#include "Upsampler.h"
typedef Upsampler Spc_Emu_Resampler;
#else
#include "Fir_Resampler.h"
typedef Fir_Resampler<24> Spc_Emu_Resampler;
#endif
class Spc_Emu : public Music_Emu {
public:
// The Super Nintendo hardware samples at 32kHz. Other sample rates are
// handled by resampling the 32kHz output; emulation accuracy is not affected.
enum { native_sample_rate = 32000 };
// Disables annoying pseudo-surround effect some music uses
void disable_surround( bool disable = true ) { smp.dsp.disable_surround( disable ); }
// Enables gaussian, cubic or sinc interpolation
void interpolation_level( int level = 0 ) { smp.dsp.spc_dsp.interpolation_level( level ); }
SuperFamicom::SMP const* get_smp() const;
SuperFamicom::SMP * get_smp();
// SPC file header
struct header_t
{
enum { size = 0x100 };
char tag [35];
byte format;
byte version;
byte pc [ 2];
byte a, x, y, psw, sp;
byte unused [ 2];
char song [32];
char game [32];
char dumper [16];
char comment [32];
byte date [11];
byte len_secs [ 3];
byte fade_msec [ 4];
char author [32]; // sometimes first char should be skipped (see official SPC spec)
byte mute_mask;
byte emulator;
byte unused2 [46];
};
// Header for currently loaded file
header_t const& header() const { return *(header_t const*) file_begin(); }
blargg_err_t hash_( Hash_Function& ) const;
static gme_type_t static_type() { return gme_spc_type; }
// Implementation
public:
Spc_Emu();
~Spc_Emu();
protected:
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t set_sample_rate_( int );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int, sample_t [] );
virtual blargg_err_t skip_( int );
virtual void mute_voices_( int );
virtual void set_tempo_( double );
private:
Spc_Emu_Resampler resampler;
Spc_Filter filter;
SuperFamicom::SMP smp;
byte const* trailer_() const;
int trailer_size_() const;
blargg_err_t play_and_filter( int count, sample_t out [] );
};
inline SuperFamicom::SMP const* Spc_Emu::get_smp() const { return &smp; }
inline SuperFamicom::SMP * Spc_Emu::get_smp() { return &smp; }
#endif