94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
// Super Nintendo SPC music file emulator
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// Game_Music_Emu $vers
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#ifndef SPC_EMU_H
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#define SPC_EMU_H
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#include "Music_Emu.h"
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#include "higan/smp/smp.hpp"
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#include "Spc_Filter.h"
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#if GME_SPC_FAST_RESAMPLER
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#include "Upsampler.h"
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typedef Upsampler Spc_Emu_Resampler;
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#else
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#include "Fir_Resampler.h"
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typedef Fir_Resampler<24> Spc_Emu_Resampler;
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#endif
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class Spc_Emu : public Music_Emu {
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public:
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// The Super Nintendo hardware samples at 32kHz. Other sample rates are
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// handled by resampling the 32kHz output; emulation accuracy is not affected.
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enum { native_sample_rate = 32000 };
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// Disables annoying pseudo-surround effect some music uses
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void disable_surround( bool disable = true ) { smp.dsp.disable_surround( disable ); }
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// Enables gaussian, cubic or sinc interpolation
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void interpolation_level( int level = 0 ) { smp.dsp.spc_dsp.interpolation_level( level ); }
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SuperFamicom::SMP const* get_smp() const;
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SuperFamicom::SMP * get_smp();
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// SPC file header
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struct header_t
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{
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enum { size = 0x100 };
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char tag [35];
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byte format;
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byte version;
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byte pc [ 2];
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byte a, x, y, psw, sp;
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byte unused [ 2];
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char song [32];
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char game [32];
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char dumper [16];
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char comment [32];
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byte date [11];
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byte len_secs [ 3];
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byte fade_msec [ 4];
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char author [32]; // sometimes first char should be skipped (see official SPC spec)
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byte mute_mask;
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byte emulator;
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byte unused2 [46];
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};
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// Header for currently loaded file
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header_t const& header() const { return *(header_t const*) file_begin(); }
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blargg_err_t hash_( Hash_Function& ) const;
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static gme_type_t static_type() { return gme_spc_type; }
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// Implementation
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public:
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Spc_Emu();
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~Spc_Emu();
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protected:
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virtual blargg_err_t load_mem_( byte const [], int );
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virtual blargg_err_t track_info_( track_info_t*, int track ) const;
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virtual blargg_err_t set_sample_rate_( int );
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virtual blargg_err_t start_track_( int );
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virtual blargg_err_t play_( int, sample_t [] );
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virtual blargg_err_t skip_( int );
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virtual void mute_voices_( int );
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virtual void set_tempo_( double );
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private:
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Spc_Emu_Resampler resampler;
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Spc_Filter filter;
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SuperFamicom::SMP smp;
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byte const* trailer_() const;
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int trailer_size_() const;
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blargg_err_t play_and_filter( int count, sample_t out [] );
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};
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inline SuperFamicom::SMP const* Spc_Emu::get_smp() const { return &smp; }
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inline SuperFamicom::SMP * Spc_Emu::get_smp() { return &smp; }
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#endif
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