cog/Frameworks/GME/gme/blargg_source.h

175 lines
4.8 KiB
C++

/* Included at the beginning of library source files, AFTER all other #include
lines. Sets up helpful macros and services used in my source code. Since this
is only "active" in my source code, I don't have to worry about polluting the
global namespace with unprefixed names. */
// $package
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
#ifndef BLARGG_COMMON_H // optimization only
#include "blargg_common.h"
#endif
#include "blargg_errors.h"
#include "gme_custom_dprintf.h"
#include <string.h> /* memcpy(), memset(), memmove() */
#include <stddef.h> /* offsetof() */
/* The following four macros are for debugging only. Some or all might be
defined to do nothing, depending on the circumstances. Described is what
happens when a particular macro is defined to do something. When defined to
do nothing, the macros do NOT evaluate their argument(s). */
/* If expr is false, prints file and line number, then aborts program. Meant
for checking internal state and consistency. A failed assertion indicates a bug
in MY code.
void assert( bool expr ); */
#include <assert.h>
/* If expr is false, prints file and line number, then aborts program. Meant
for checking caller-supplied parameters and operations that are outside the
control of the module. A failed requirement probably indicates a bug in YOUR
code.
void require( bool expr ); */
#undef require
#define require( expr ) assert( expr )
/* Like printf() except output goes to debugging console/file.
void dprintf( const char format [], ... ); */
#ifdef CUSTOM_DPRINTF_FUNCTION
static inline void dprintf( const char * fmt, ... )
{
if (gme_custom_dprintf)
{
va_list vl;
va_start(vl, fmt);
gme_custom_dprintf(fmt, vl);
va_end(vl);
}
}
#else
#ifdef NDEBUG
static inline void blargg_dprintf_( const char [], ... ) { }
#undef dprintf
#define dprintf (1) ? (void) 0 : blargg_dprintf_
#else
#include <stdarg.h>
#include <stdio.h>
#undef dprintf
#define dprintf (1) ? (void) 0 : blargg_dprintf_
#ifndef _WIN32
#include <stdio.h>
static inline void blargg_dprintf_( const char * fmt, ... )
{
char error[512];
va_list vl;
va_start(vl, fmt);
vsnprintf( error, 511, fmt, vl );
va_end(vl);
fputs( error, stderr );
}
#else
#include <windows.h>
static inline void blargg_dprintf_( const char * fmt, ... )
{
char error[512];
va_list vl;
va_start(vl, fmt);
vsnprintf_s( error, 511, 511, fmt, vl );
va_end(vl);
OutputDebugStringA( error );
}
#endif
#endif
#endif
/* If expr is false, prints file and line number to debug console/log, then
continues execution normally. Meant for flagging potential problems or things
that should be looked into, but that aren't serious problems.
void check( bool expr ); */
#undef check
#define check( expr ) ((void) 0)
/* If expr yields non-NULL error string, returns it from current function,
otherwise continues normally. */
#undef RETURN_ERR
#define RETURN_ERR( expr ) \
do {\
blargg_err_t blargg_return_err_ = (expr);\
if ( blargg_return_err_ )\
return blargg_return_err_;\
} while ( 0 )
/* If ptr is NULL, returns out-of-memory error, otherwise continues normally. */
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) \
do {\
if ( !(ptr) )\
return blargg_err_memory;\
} while ( 0 )
/* The usual min/max functions for built-in types.
template<typename T> T min( T x, T y ) { return x < y ? x : y; }
template<typename T> T max( T x, T y ) { return x > y ? x : y; } */
#define BLARGG_DEF_MIN_MAX( type ) \
static inline type blargg_min( type x, type y ) { if ( y < x ) x = y; return x; }\
static inline type blargg_max( type x, type y ) { if ( x < y ) x = y; return x; }
BLARGG_DEF_MIN_MAX( int )
BLARGG_DEF_MIN_MAX( unsigned )
BLARGG_DEF_MIN_MAX( long )
BLARGG_DEF_MIN_MAX( unsigned long )
BLARGG_DEF_MIN_MAX( float )
BLARGG_DEF_MIN_MAX( double )
#undef min
#define min blargg_min
#undef max
#define max blargg_max
// typedef unsigned char byte;
typedef unsigned char blargg_byte;
#undef byte
#define byte blargg_byte
#ifndef BLARGG_EXPORT
#if defined (_WIN32) && BLARGG_BUILD_DLL
#define BLARGG_EXPORT __declspec(dllexport)
#elif defined (__GNUC__)
// can always set visibility, even when not building DLL
#define BLARGG_EXPORT __attribute__ ((visibility ("default")))
#else
#define BLARGG_EXPORT
#endif
#endif
#if BLARGG_LEGACY
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
#endif
// Called after failed operation when overall operation may still complete OK.
// Only used by unit testing framework.
#undef ACK_FAILURE
#define ACK_FAILURE() ((void)0)
/* BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf etc.
and check */
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif