cog/Frameworks/SSEQPlayer/SSEQPlayer/SYMBSection.h

37 lines
707 B
C++

/*
* SSEQ Player - SDAT SYMB (Symbol/Filename) Section structures
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
* Last modification on 2014-09-08
*
* Nintendo DS Nitro Composer (SDAT) Specification document found at
* http://www.feshrine.net/hacking/doc/nds-sdat.html
*/
#pragma once
#include <map>
#include "common.h"
struct SYMBRecord
{
std::map<uint32_t, std::string> entries;
SYMBRecord();
void Read(PseudoFile &file, uint32_t startOffset);
};
/*
* The size has been left out of this structure as it is unused by this player.
*/
struct SYMBSection
{
SYMBRecord SEQrecord;
SYMBRecord BANKrecord;
SYMBRecord WAVEARCrecord;
SYMBSection();
void Read(PseudoFile &file);
};