cog/Audio/Chain
Christopher Snowhill 10272ca7a4 [Audio Processing] Increase thread stack size
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:42:21 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
BufferChain.m Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
ChunkList.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
ChunkList.m [Audio Processing] Update for new API 2022-07-14 02:38:04 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
InputNode.m [Audio API] Repair the damage to the input chain 2022-07-10 16:24:21 -07:00
Node.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Node.m [Audio Processing] Increase thread stack size 2022-07-14 02:42:21 -07:00
OutputNode.h [Audio Output] Play last track and stop correctly 2022-06-25 06:43:16 -07:00
OutputNode.m [Audio Output] Play last track and stop correctly 2022-06-25 06:43:16 -07:00