cog/Frameworks/TagLib/taglib/taglib/mpeg/id3v2/frames/chapterframe.h

250 lines
8.7 KiB
C++

/***************************************************************************
copyright : (C) 2013 by Lukas Krejci
email : krejclu6@fel.cvut.cz
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_CHAPTERFRAME
#define TAGLIB_CHAPTERFRAME
#include <taglib/mpeg/id3v2/id3v2tag.h>
#include <taglib/mpeg/id3v2/id3v2frame.h>
#include <taglib/taglib_export.h>
namespace TagLib {
namespace ID3v2 {
/*!
* This is an implementation of ID3v2 chapter frames. The purpose of this
* frame is to describe a single chapter within an audio file.
*/
//! An implementation of ID3v2 chapter frames
class TAGLIB_EXPORT ChapterFrame : public ID3v2::Frame
{
friend class FrameFactory;
public:
/*!
* Creates a chapter frame based on \a data. \a tagHeader is required as
* the internal frames are parsed based on the tag version.
*/
ChapterFrame(const ID3v2::Header *tagHeader, const ByteVector &data);
/*!
* Creates a chapter frame with the element ID \a elementID, start time
* \a startTime, end time \a endTime, start offset \a startOffset,
* end offset \a endOffset and optionally a list of embedded frames,
* whose ownership will then be taken over by this Frame, in
* \a embeddedFrames;
*
* All times are in milliseconds.
*/
ChapterFrame(const ByteVector &elementID,
unsigned int startTime, unsigned int endTime,
unsigned int startOffset, unsigned int endOffset,
const FrameList &embeddedFrames = FrameList());
/*!
* Destroys the frame.
*/
virtual ~ChapterFrame();
/*!
* Returns the element ID of the frame. Element ID
* is a null terminated string, however it's not human-readable.
*
* \see setElementID()
*/
ByteVector elementID() const;
/*!
* Returns time of chapter's start (in milliseconds).
*
* \see setStartTime()
*/
unsigned int startTime() const;
/*!
* Returns time of chapter's end (in milliseconds).
*
* \see setEndTime()
*/
unsigned int endTime() const;
/*!
* Returns zero based byte offset (count of bytes from the beginning
* of the audio file) of chapter's start.
*
* \note If returned value is 0xFFFFFFFF, start time should be used instead.
* \see setStartOffset()
*/
unsigned int startOffset() const;
/*!
* Returns zero based byte offset (count of bytes from the beginning
* of the audio file) of chapter's end.
*
* \note If returned value is 0xFFFFFFFF, end time should be used instead.
* \see setEndOffset()
*/
unsigned int endOffset() const;
/*!
* Sets the element ID of the frame to \a eID. If \a eID isn't
* null terminated, a null char is appended automatically.
*
* \see elementID()
*/
void setElementID(const ByteVector &eID);
/*!
* Sets time of chapter's start (in milliseconds) to \a sT.
*
* \see startTime()
*/
void setStartTime(const unsigned int &sT);
/*!
* Sets time of chapter's end (in milliseconds) to \a eT.
*
* \see endTime()
*/
void setEndTime(const unsigned int &eT);
/*!
* Sets zero based byte offset (count of bytes from the beginning
* of the audio file) of chapter's start to \a sO.
*
* \see startOffset()
*/
void setStartOffset(const unsigned int &sO);
/*!
* Sets zero based byte offset (count of bytes from the beginning
* of the audio file) of chapter's end to \a eO.
*
* \see endOffset()
*/
void setEndOffset(const unsigned int &eO);
/*!
* Returns a reference to the frame list map. This is an FrameListMap of
* all of the frames embedded in the CHAP frame.
*
* This is the most convenient structure for accessing the CHAP frame's
* embedded frames. Many frame types allow multiple instances of the same
* frame type so this is a map of lists. In most cases however there will
* only be a single frame of a certain type.
*
* \warning You should not modify this data structure directly, instead
* use addEmbeddedFrame() and removeEmbeddedFrame().
*
* \see embeddedFrameList()
*/
const FrameListMap &embeddedFrameListMap() const;
/*!
* Returns a reference to the embedded frame list. This is an FrameList
* of all of the frames embedded in the CHAP frame in the order that they
* were parsed.
*
* This can be useful if for example you want iterate over the CHAP frame's
* embedded frames in the order that they occur in the CHAP frame.
*
* \warning You should not modify this data structure directly, instead
* use addEmbeddedFrame() and removeEmbeddedFrame().
*/
const FrameList &embeddedFrameList() const;
/*!
* Returns the embedded frame list for frames with the id \a frameID
* or an empty list if there are no embedded frames of that type. This
* is just a convenience and is equivalent to:
*
* \code
* embeddedFrameListMap()[frameID];
* \endcode
*
* \see embeddedFrameListMap()
*/
const FrameList &embeddedFrameList(const ByteVector &frameID) const;
/*!
* Add an embedded frame to the CHAP frame. At this point the CHAP frame
* takes ownership of the embedded frame and will handle freeing its memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by embeddedFrameList()
*/
void addEmbeddedFrame(Frame *frame);
/*!
* Remove an embedded frame from the CHAP frame. If \a del is true the frame's
* memory will be freed; if it is false, it must be deleted by the user.
*
* \note Using this method will invalidate any pointers on the list
* returned by embeddedFrameList()
*/
void removeEmbeddedFrame(Frame *frame, bool del = true);
/*!
* Remove all embedded frames of type \a id from the CHAP frame and free their
* memory.
*
* \note Using this method will invalidate any pointers on the list
* returned by embeddedFrameList()
*/
void removeEmbeddedFrames(const ByteVector &id);
virtual String toString() const;
PropertyMap asProperties() const;
/*!
* CHAP frames each have a unique element ID. This searches for a CHAP
* frame with the element ID \a eID and returns a pointer to it. This
* can be used to link CTOC and CHAP frames together.
*
* \see elementID()
*/
static ChapterFrame *findByElementID(const Tag *tag, const ByteVector &eID);
protected:
virtual void parseFields(const ByteVector &data);
virtual ByteVector renderFields() const;
private:
ChapterFrame(const ID3v2::Header *tagHeader, const ByteVector &data, Header *h);
ChapterFrame(const ChapterFrame &);
ChapterFrame &operator=(const ChapterFrame &);
class ChapterFramePrivate;
ChapterFramePrivate *d;
};
}
}
#endif