cog/Frameworks/GME/vgmplay/chips/qsound.h

30 lines
838 B
C

/*********************************************************
Capcom Q-Sound system
*********************************************************/
#pragma once
//#include "devlegcy.h"
#define QSOUND_CLOCK 4000000 /* default 4MHz clock */
void qsound_update(void *chip, stream_sample_t **outputs, int samples);
int device_start_qsound(void **chip, int clock);
void device_stop_qsound(void *chip);
void device_reset_qsound(void *chip);
//WRITE8_DEVICE_HANDLER( qsound_w );
//READ8_DEVICE_HANDLER( qsound_r );
void qsound_w(void *chip, offs_t offset, UINT8 data);
UINT8 qsound_r(void *chip, offs_t offset);
void qsound_write_rom(void *chip, offs_t ROMSize, offs_t DataStart, offs_t DataLength,
const UINT8* ROMData);
void qsound_set_mute_mask(void *chip, UINT32 MuteMask);
//DECLARE_LEGACY_SOUND_DEVICE(QSOUND, qsound);