cog/Frameworks/libsidplay/sidplay-residfp-code/libsidplayfp/src/builders/resid-builder/resid-builder.cpp

77 lines
2.1 KiB
C++

/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2013 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2001 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "resid.h"
#include <algorithm>
#include <new>
#include "resid-emu.h"
ReSIDBuilder::~ReSIDBuilder()
{ // Remove all SID emulations
remove();
}
// Create a new sid emulation.
unsigned int ReSIDBuilder::create(unsigned int sids)
{
m_status = true;
// Check available devices
unsigned int count = availDevices();
if (count && (count < sids))
sids = count;
for (count = 0; count < sids; count++)
{
try
{
sidobjs.insert(new libsidplayfp::ReSID(this));
}
// Memory alloc failed?
catch (std::bad_alloc const &)
{
m_errorBuffer.assign(name()).append(" ERROR: Unable to create ReSID object");
m_status = false;
break;
}
}
return count;
}
const char *ReSIDBuilder::credits() const
{
return libsidplayfp::ReSID::getCredits();
}
void ReSIDBuilder::filter(bool enable)
{
std::for_each(sidobjs.begin(), sidobjs.end(), applyParameter<libsidplayfp::ReSID, bool>(&libsidplayfp::ReSID::filter, enable));
}
void ReSIDBuilder::bias(double dac_bias)
{
std::for_each(sidobjs.begin(), sidobjs.end(), applyParameter<libsidplayfp::ReSID, double>(&libsidplayfp::ReSID::bias, dac_bias));
}