cog/ThirdParty/GCWindowMenu/GCWindowMenu.m

611 lines
19 KiB
Objective-C

///**********************************************************************************************************************************
/// GCWindowMenu.m
/// GCDrawKitUI
///
/// Created by graham on 27/03/07.
/// Released under the Creative Commons license 2006 Apptree.net.
///
///
/// This work is licensed under the Creative Commons Attribution-ShareAlike 2.5 License.
/// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.5/ or send a letter to
/// Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
///
///**********************************************************************************************************************************
#import "GCWindowMenu.h"
#import "GCOneShotEffectTimer.h"
@interface GCWindowMenu (Private)
+ (void) popUpWindowMenu:(GCWindowMenu*) menu withEvent:(NSEvent*) event;
+ (void) popUpWindowMenu:(GCWindowMenu*) menu atPoint:(NSPoint) loc withEvent:(NSEvent*) event;
- (void) trackWithEvent:(NSEvent*) event;
- (NSEvent*) transmogrify:(NSEvent*) event;
@end
#define kGCDefaultWindowMenuSize (NSMakeRect(0, 0, 100, 28 ))
#define kGCMenuContentInset 2
@implementation GCWindowMenu
///*********************************************************************************************************************
///
/// method: popUpWindowMenu:withEvent:forView:
/// scope: private class method
/// overrides:
/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
///
/// parameters: <menu> the custom popup window to display
/// <event> the event to start the display with (usually from a mouse down)
/// result: none
///
/// notes: the menu is positioned with its top, left point just to the left of, and slightly below, the
/// point given in the event
///
///********************************************************************************************************************
+ (void) popUpWindowMenu:(GCWindowMenu*) menu withEvent:(NSEvent*) event
{
NSPoint loc = [event locationInWindow];
loc.x -= 10;
loc.y -= 5;
[self popUpWindowMenu:menu atPoint:loc withEvent:event];
}
///*********************************************************************************************************************
///
/// method: popUpWindowMenu:atPoint:withEvent:forView:
/// scope: private class method
/// overrides:
/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
///
/// parameters: <menu> the custom popup window to display
/// <loc> the location within the window at which to display the menu (top, left of menu)
/// <event> the event to start the display with (usually from a mouse down)
/// result: none
///
/// notes:
///
///********************************************************************************************************************
+ (void) popUpWindowMenu:(GCWindowMenu*) menu atPoint:(NSPoint) loc withEvent:(NSEvent*) event
{
if ( menu == nil )
menu = [GCWindowMenu windowMenu];
[menu retain];
loc = [[event window] convertBaseToScreen:loc];
[menu setFrameTopLeftPoint:loc];
[[event window] addChildWindow:menu ordered:NSWindowAbove];
// show the "menu"
[menu orderFront:self];
// track the menu (keeps control in its own event loop):
[menu trackWithEvent:event];
// all done, tear down - remove with a fade effect
[GCOneShotEffectTimer oneShotWithTime:0.15 forDelegate:menu];
[menu release];
}
///*********************************************************************************************************************
///
/// method: windowMenu
/// scope: public class method
/// overrides:
/// description: makes a window menu that can be popped up using the above methods.
///
/// parameters: none
/// result: a new poppable window menu
///
/// notes: this method just makes an empy window with the default size. It's up to you to add some useful
/// content before displaying it
///
///********************************************************************************************************************
+ (GCWindowMenu*) windowMenu
{
GCWindowMenu* fi = [[GCWindowMenu alloc] initWithContentRect:NSZeroRect
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:YES];
// note - because windows are all sent a -close message at quit time, set it
// not to be released at that time, otherwise the release from the autorelease pool
// will cause a crash due to the stale reference
[fi setReleasedWhenClosed:NO]; // **** important!! ****
return [fi autorelease];
}
///*********************************************************************************************************************
///
/// method: windowMenuWithContentView:
/// scope: public class method
/// overrides:
/// description: makes a window menu that can be popped up using the above methods.
///
/// parameters: <view> the view to display within the menu
/// result: a new poppable window menu containing the given view
///
/// notes: the window is sized to fit the frame of the view you pass.
///
///********************************************************************************************************************
+ (GCWindowMenu*) windowMenuWithContentView:(NSView*) view
{
GCWindowMenu* menu = [self windowMenu];
[menu setMainView:view sizeToFit:YES];
return menu;
}
///*********************************************************************************************************************
///
/// method: popUpAtPoint:withEvent:forView:
/// scope: public instance method
/// overrides:
/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
///
/// parameters: <p> the location within the window at which to display the menu (top, left of menu)
/// <event> the event to start the display with (usually from a mouse down in some view)
/// result: none
///
/// notes:
///
///********************************************************************************************************************
- (void) popUpAtPoint:(NSPoint) p withEvent:(NSEvent*) event
{
[[self class] popUpWindowMenu:self atPoint:p withEvent:event];
}
///*********************************************************************************************************************
///
/// method: popUpWithEvent:forView:
/// scope: public instance method
/// overrides:
/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
///
/// parameters: <event> the event to start the display with (usually from a mouse down in some view)
/// result: none
///
/// notes:
///
///********************************************************************************************************************
- (void) popUpWithEvent:(NSEvent*) event
{
[[self class] popUpWindowMenu:self withEvent:event];
}
///*********************************************************************************************************************
///
/// method: initWithContentRect:styleMask:backing:defer:
/// scope: public instance method
/// overrides: NSWindow
/// description: designated initializer.
///
/// parameters: <> see NSWindow
/// result: the window
///
/// notes:
///
///********************************************************************************************************************
- (id) initWithContentRect:(NSRect) contentRect
styleMask:(NSUInteger) styleMask
backing:(NSBackingStoreType) bufferingType
defer:(BOOL) deferCreation
{
if ((self = [super initWithContentRect:contentRect
styleMask:styleMask
backing:bufferingType
defer:deferCreation]) != nil )
{
[self setLevel:NSPopUpMenuWindowLevel];
[self setHasShadow:YES];
[self setAlphaValue:0.95];
[self setReleasedWhenClosed:YES];
[self setFrame:kGCDefaultWindowMenuSize display:NO];
_mainView = nil;
_passFirstClick = YES;
_oneShotTracking = YES;
}
return self;
}
///*********************************************************************************************************************
///
/// method: trackWithEvent:
/// scope: public instance method
/// overrides:
/// description: track the mouse in the menu
///
/// parameters: <event> the initial starting event (will usually be a mouse down)
/// result: none
///
/// notes: tracking calls the main view's usual mouseDown/dragged/up methods, and tries to do so as compatibly
/// as possible with the usual view behaviours.
///
///********************************************************************************************************************
- (void) trackWithEvent:(NSEvent*) event
{
// tracks the "menu" by keeping control until a mouse up (or down, if menu 'clicked' into being)
NSLog(@"starting tracking; initial event = %@", event);
// [NSEvent startPeriodicEventsAfterDelay:1.0 withPeriod:0.1];
NSTimeInterval startTime = [event timestamp];
[self setAcceptsMouseMovedEvents:YES];
if ( _passFirstClick )
{
[[self mainView] mouseDown:[self transmogrify:event]];
// the view may have trapped the mouse down and implemented its own tracking.
// Standard NSControls do that for example. In that case we don't want to track
// ourselves, so need to detect that and abort.
if ([[self currentEvent] timestamp] - startTime > 0.25 )
return;
}
NSEvent* theEvent;
BOOL keepOn = YES;
unsigned int mask;
BOOL invertedTracking = NO;
mask = NSLeftMouseUpMask | NSLeftMouseDraggedMask |
NSRightMouseUpMask | NSRightMouseDraggedMask |
NSAppKitDefinedMask | NSFlagsChangedMask |
NSScrollWheelMask | NSPeriodicMask;
while (keepOn)
{
theEvent = [self transmogrify:[self nextEventMatchingMask:mask]];
switch ([theEvent type])
{
case NSMouseMoved:
[[self mainView] mouseMoved:theEvent];
break;
case NSRightMouseDragged:
case NSLeftMouseDragged:
[[self mainView] mouseDragged:theEvent];
break;
case NSRightMouseUp:
case NSLeftMouseUp:
// if this is within a very short time of the mousedown, leave the menu up but track it
// using mouse moved and mouse down to end.
if ([theEvent timestamp] - startTime < 0.25 || !_passFirstClick )
{
invertedTracking = YES;
mask |= ( NSLeftMouseDownMask | NSRightMouseDownMask | NSMouseMovedMask );
}
else
{
[[self mainView] mouseUp:theEvent];
keepOn = NO;
}
break;
case NSRightMouseDown:
case NSLeftMouseDown:
if ( ! NSPointInRect([theEvent locationInWindow], [[self mainView] frame]))
keepOn = NO;
else
{
[[self mainView] mouseDown:theEvent];
if ( _oneShotTracking )
keepOn = NO;
}
break;
case NSPeriodic:
break;
case NSFlagsChanged:
[[self mainView] flagsChanged:theEvent];
break;
case NSAppKitDefined:
if([theEvent subtype] == NSApplicationDeactivatedEventType )
keepOn = NO;
break;
case NSScrollWheel:
[[self mainView] scrollWheel:theEvent];
break;
default:
/* Ignore any other kind of event. */
break;
}
}
[self discardEventsMatchingMask:NSAnyEventMask beforeEvent:theEvent];
//[NSEvent stopPeriodicEvents];
NSLog(@"tracking ended");
}
///*********************************************************************************************************************
///
/// method: transmogrify:
/// scope: private instance method
/// overrides:
/// description: convert the event to the local window if necessary
///
/// parameters: <event> an event
/// result: the same event, or a modified version
///
/// notes: ensures that events received while tracking are always targetted at the right window
///
///********************************************************************************************************************
- (NSEvent*) transmogrify:(NSEvent*) event
{
if(([event window] != self) && [event isMouseEventType])
{
NSPoint glob = [[event window] convertBaseToScreen:[event locationInWindow]];
return [NSEvent mouseEventWithType: [event type]
location: [self convertScreenToBase:glob]
modifierFlags: [event modifierFlags]
timestamp: [event timestamp]
windowNumber: [self windowNumber]
context: [event context]
eventNumber: [event eventNumber]
clickCount: [event clickCount]
pressure: [event pressure]];
}
else
return event;
}
///*********************************************************************************************************************
///
/// method: canBecomeMainWindow
/// scope: public instance method
/// overrides: NSWindow
/// description:
///
/// parameters: none
/// result: return YES
///
/// notes:
///
///********************************************************************************************************************
- (BOOL) canBecomeMainWindow
{
return NO;
}
///*********************************************************************************************************************
///
/// method: setMainView:sizeToFit:
/// scope: public instance method
/// overrides:
/// description: sets the pop-up window's content to the given view, and optionally sizes the window to fit
///
/// parameters: <aView> any view already created to be displayed in the menu
/// <stf> if YES, window is sized to the view's frame. If NO, the window size is not changed
/// result: none
///
/// notes: main view is additionally retained so outlet from NIB may be directly passed in
///
///********************************************************************************************************************
- (void) setMainView:(NSView*) aView sizeToFit:(BOOL) stf
{
[aView retain];
[_mainView release];
_mainView = aView;
// add as a subview which retains it as well
[[self contentView] addSubview:aView];
// if stf, position the view at top, left corner of the window and
// make the window the size of the view
if ( stf )
{
NSRect fr = [self frameRectForContentRect:NSInsetRect( [aView frame], -kGCMenuContentInset, -kGCMenuContentInset )];
fr.origin = NSZeroPoint;
[aView setFrameOrigin:NSMakePoint( kGCMenuContentInset, kGCMenuContentInset )];
[self setFrame:fr display:YES];
}
[_mainView setNeedsDisplay:YES];
// if the view added is an NSControl, set first click to NO by default
if ([aView isKindOfClass:[NSControl class]])
[self setMainViewWantsFirstClick:NO];
}
///*********************************************************************************************************************
///
/// method: mainView
/// scope: public instance method
/// overrides:
/// description: get the main view
///
/// parameters: none
/// result: the main view
///
/// notes:
///
///********************************************************************************************************************
- (NSView*) mainView
{
return _mainView;
}
///*********************************************************************************************************************
///
/// method: setMainViewWantsFirstClick:
/// scope: public instance method
/// overrides:
/// description: sets whether the main view should receive a mouse down on entry to the tracking loop
///
/// parameters: <firstClick> YES to get the first click
/// result: none
///
/// notes: normally should be YES (the default). However views such as NSControl derivatives that implement
/// their own tracking should set NO. If NO, the popup can only be operated by clicking to open, then
/// clicking and dragging within - the continuous click to open, drag through and release operation
/// wont work because the control doesn't get a mouse down to start with.
///
///********************************************************************************************************************
- (void) setMainViewWantsFirstClick:(BOOL) firstClick
{
_passFirstClick = firstClick;
}
///*********************************************************************************************************************
///
/// method: setShouldCloseWhenViewTrackingReturns:
/// scope: public instance method
/// overrides:
/// description: sets whether popup should close or remain visible after main view completes its own tracking
///
/// parameters: <cmup> YES close on return from view tracking, NO to remain visble
/// result: none
///
/// notes: this affects tracking with views that implement their own tracking, such as NSControl. If YES, you
/// get one shot at the control - after operating it, it will be hidden. If NO, the control may be
/// changed as often as you want but you must manually click outside the menu to close it.
///
///********************************************************************************************************************
- (void) setShouldCloseWhenViewTrackingReturns:(BOOL) cmup
{
_oneShotTracking = cmup;
}
///*********************************************************************************************************************
///
/// method: oneShotHasReachedInverse:
/// scope: public instance method
/// overrides: NSObject (OneShotDelegate)
/// description: callback from fade out effect
///
/// parameters: <relpos> goes from 1..0
/// result: none
///
/// notes:
///
///********************************************************************************************************************
- (void) oneShotHasReachedInverse:(float) relpos
{
[self setAlphaValue:relpos];
}
///*********************************************************************************************************************
///
/// method: oneShotComplete
/// scope: public instance method
/// overrides: NSObject (OneShotDelegate)
/// description: callback from fade out effect
///
/// parameters: none
/// result: none
///
/// notes: removes the window from screen - oneshot will then release it
///
///********************************************************************************************************************
- (void) oneShotComplete
{
[[self parentWindow] removeChildWindow:self];
[self orderOut:self];
}
@end
@implementation NSEvent (GCAdditions)
///*********************************************************************************************************************
///
/// method: isMouseEventType:
/// scope: public instance method
/// overrides:
/// description: checks event to see if it's any mouse event
///
/// parameters: none
/// result: YES if the event is a mouse event of any kind
///
/// notes:
///
///********************************************************************************************************************
- (BOOL) isMouseEventType
{
// returns YES if type is any mouse type
NSEventType t = [self type];
return ( t == NSLeftMouseDown ||
t == NSLeftMouseUp ||
t == NSRightMouseDown ||
t == NSRightMouseUp ||
t == NSLeftMouseDragged ||
t == NSRightMouseDragged ||
t == NSOtherMouseDown ||
t == NSOtherMouseUp ||
t == NSOtherMouseDragged );
}
@end