cog/Frameworks/lazyusf/lazyusf/audio.c

83 lines
2.1 KiB
C

#include "usf.h"
#include "memory.h"
#include "audio.h"
#include <stdlib.h>
#include <stdio.h>
#include "usf_internal.h"
void AddBuffer(usf_state_t *state, unsigned char *buf, unsigned int length) {
unsigned int i, do_max;
int16_t * sample_buffer = state->sample_buffer;
if(!state->cpu_running)
return;
do_max = length >> 2;
if ( do_max > state->sample_buffer_count )
do_max = state->sample_buffer_count;
for (i = 0; i < do_max; ++i)
{
*sample_buffer++ = ((int16_t*)buf)[1];
*sample_buffer++ = ((int16_t*)buf)[0];
buf += 4;
}
state->sample_buffer_count -= do_max;
state->sample_buffer = sample_buffer;
length -= do_max << 2;
if ( length )
{
sample_buffer = state->samplebuf;
do_max = length >> 2;
for (i = 0; i < do_max; ++i)
{
*sample_buffer++ = ((int16_t*)buf)[1];
*sample_buffer++ = ((int16_t*)buf)[0];
buf += 4;
}
state->samples_in_buffer = do_max;
state->cpu_running = 0;
}
}
void AiLenChanged(usf_state_t * state) {
int32_t length = 0;
uint32_t address = (AI_DRAM_ADDR_REG & 0x00FFFFF8);
length = AI_LEN_REG & 0x3FFF8;
AddBuffer(state, state->RDRAM+address, length);
if(length && !(AI_STATUS_REG&0x80000000)) {
const float VSyncTiming = 789000.0f;
double BytesPerSecond = 48681812.0 / (AI_DACRATE_REG + 1) * 4;
double CountsPerSecond = (double)((((double)VSyncTiming) * (double)60.0)) * 2.0;
double CountsPerByte = (double)CountsPerSecond / (double)BytesPerSecond;
unsigned int IntScheduled = (unsigned int)((double)AI_LEN_REG * CountsPerByte);
ChangeTimer(state,AiTimer,IntScheduled);
}
if(state->enableFIFOfull) {
if(AI_STATUS_REG&0x40000000)
AI_STATUS_REG|=0x80000000;
}
AI_STATUS_REG|=0x40000000;
}
unsigned int AiReadLength(usf_state_t * state) {
AI_LEN_REG = 0;
return AI_LEN_REG;
}
void AiDacrateChanged(usf_state_t * state, unsigned int value) {
AI_DACRATE_REG = value;
state->SampleRate = 48681812 / (AI_DACRATE_REG + 1);
}