cog/Plugins/GME
Chris Moeller 03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
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English.lproj Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GME.xcodeproj Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
es.lproj Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.m Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
GameDecoder.h Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives 2013-10-04 08:14:47 -07:00
GameDecoder.m Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
GameMetadataReader.h Added metadata reader for game music files. 2007-10-13 01:36:55 +00:00
GameMetadataReader.m Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00